๋‚ด๊ฐ€ ๊ฒ๋‚˜ ๊ฒŒ์„๋Ÿฌ์„œ ์ž๊พธ ๊ณต๋ถ€ ๋นผ๋จน์–ด์„œ ์ผ์ง€๋ผ๋„ ์ ์œผ๋ฉด ๋‚ด๊ฐ€ ๊พธ์ค€ํžˆ ํ• ๊นŒ ์‹ถ์–ด ๊ณต๋ถ€ ํ• ๋•Œ ๋งˆ๋‹ค ์ผ์ง€ ์ ์Œ

์ฑ•ํ„ฐ7-์• ๋‹ˆ๋ฉ”์ด์…˜ ์‹œ์Šคํ…œ์˜ ์„ค๊ณ„

์ƒˆ๋กœ์šด C++ ํด๋ž˜์Šค->๋ชจ๋“ ํด๋ž˜์Šค ํ‘œ์‹œ ์„ ํƒ-AnimInstance ์„ ํƒํ›„ ์ด๋ฆ„ ABAnimInstance๋กœ ์ƒ์„ฑ

ABAnimIntance.h ํŒŒ์ผ์—

#include "ArenaBattle.h" ์ง€์‹œ๋ฌธ ์ถ”๊ฐ€


public:
UABAnimInstance();

private:

Uproperty(EditAnyWhere,BlueprintReadOnly,Categoru=Pawn,Meta=(AllowPrivateAccess=true))

float CurrentPawnSpeed;

์œ„ ๋‚ด์šฉย ์ถ”๊ฐ€


ABAnimIntance.cpp ํŒŒ์ผ์—

UABAnimInstance::UABAnimInstance()

CurrentPawnSpeed=0;

์œ„ ๋‚ด์šฉ ์ถ”๊ฐ€


๊ธฐ์กด์— ๋งŒ๋“ค์–ด๋‘” ์• ๋‹ˆ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์— ํด๋ž˜์Šค ์…‹ํŒ…์„ย ABAnimIntance ์ด๊ฑธ๋กœ ๋ณ€๊ฒฝ

์• ๋‹ˆ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์—
CurrentPawnSpeed ๊ฒŸ์œผ๋กœ ๊บผ๋‚ด๋‘๊ณ  ํ”Œ๋กœํŠธํ˜• '>' ๋…ธ๋“œ ์ถ”๊ฐ€ํ›„

bool๋กœ ํฌ์ฆˆ ๋ธ”๋ Œ๋”ฉ ๋…ธ๋“œ bool ๊ฐ’์—ย CurrentPawnSpeed ์—ฐ๊ฒฐ

์• ๋‹ˆ๋ฉ”์ด์…˜ run๊ณผ idle ๋…ธ๋“œ ์ถ”๊ฐ€ํ›„ ๊ฐ true์™€ false์— ์—ฐ๊ฒฐ


CurrentPawnSpeedย ์ด๊ฐ’์ด 0์ด๋ฉด idle, 0์ด์ƒ์ด๋ฉด run ์ž‘๋™