* C#์ž„


์›ํ•˜๋Š” ๊ฒฐ๊ณผ : ํŠน์ • ๋ฐฉ์— ๋“ค์–ด์„œ๋ฉด ๋žœ๋คํ•œ ์ˆซ์ž์˜ ๋žœ๋ค ์ข…๋ฅ˜ ๋ชฌ์Šคํ„ฐ๊ฐ€ ๋ฟ… ํ•˜๊ณ  ์ƒ์„ฑ๋จ!


ํ˜„์žฌ ์ƒํ™ฉ : ํ•  ์ค„ ๋ชฐ๋ผ์„œ ๊ฒฝ์šฐ์˜ ์ˆ˜๋ณ„๋กœ ํ•˜๋“œ์ฝ”๋”ฉํ•จ


switch(Random.Next(0, 3) {

case 0:

Monster zombie01 = new();

case 1:

Monster zombie02 = new();

Monster goblin01 = new();

case 2:

Monster goblin02 = new();

Monster goblin03 = new();

Monster wyvern01 = new(); }


์œ„ ์ฝ”๋“œ์˜ ๋ฌธ์ œ์  : ํ•˜๋“œ์ฝ”๋”ฉ


์›ํ•˜๋Š” ๊ธฐ๋Šฅ :


๋ฐฐ์—ด List<Monster> list = { Zombie zombie, Goblin goblin, Wyvern wyvern } ์ด๊ณ 


int x = Random.Next(0, 3)์ผ ๋•Œ


for ( i = 0 ; i <= x ; i++ )

{

Monster $"monster_{i}" = new typeof ( list [Random.Next(0, 3)] ) ;

}


์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ๋  ๊ฑฐ ๊ฐ™๊ฑฐ๋“ ?


๊ทผ๋ฐ ๊ฐœ์ฒด ์ด๋ฆ„ ์ž๋ฆฌ์— $"monster_{i}" ์ด๋ ‡๊ฒŒ ๋„ฃ์„ ์ˆœ ์—†์ž–์•„?


์ด ๊ฐœ๋…๋Œ€๋กœ ์ž‘๋™ํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ์ด ์žˆ์„๊นŒ


๊ฐœ์ฒด ์ด๋ฆ„์ด ๊ผญ monster_{i}์—ฌ์•ผ ํ•  ํ•„์š”๋Š” ์—†๊ณ  ์ต๋ช…์ด์–ด๋„ ์ƒ๊ด€ ์—†๋Š”๋ฐ ์•ˆ๊ฒน์ณ์•ผ ์ž‘๋™ํ• ๊ฑฐ ๊ฐ™์œผ๋‹ˆ๊นŒ ๊ทธ๋ƒฅ ์ €๋ ‡๊ฒŒ ํ•จ


์˜ค๋ธŒ์ ํŠธ ์ด๋ฆ„์ด ๋žœ๋ค์œผ๋กœ ์•ˆ๊ฒน์น˜๊ฒŒ ์ž˜ ์ƒ์„ฑ๋˜๊ธฐ๋งŒ ํ•˜๋ฉด ๋จ