๋Œ€๋žต์ ์œผ๋กœ ๊ทธ๋ƒฅ ์˜ค๋Š”์ง€ ์•ˆ์˜ค๋Š”์ง€ ํŒŒ์•…ํ• ๋Œ€ ์“ฐ๋Š”๊ฑด๋ฐ


Vector3 dist = (obejct a) - (obejct b);


float distlg = abs(dist.x) + abs(dist.y)+ abs(dist.z);


dinstancesq ์จ์„œ ํ•˜๋Š”๊ฑด ์•„๋Š”๋ฐ


์ด๊ฒŒ ๋” ์„ฑ๋Šฅ ๊ดœ์ฐฌ์„๊ฐ€ ํ•ด์„œ ์จ๋ณด๊ณ  ์‹ถ์€๋ฐ


๋ฌธ์ œ๋Š” ์—†์ง€??