์–ธ๋ฆฌ์–ผ์—์„œ PlayerInputComponent์— ํ‚ค ๋ฐ”์ธ๋”ฉํ•  ๋•Œ


PlayerInputComponent->BindAction("Mouse1", IE_Pressed, this, &MyCharacter::OnMouse1Presed); ์ด๋Ÿฐ์‹์œผ๋กœ ๋งŒ๋“ค์ž–์•„


&MyCharacter::OnMouse1Presed ์ด๋Ÿฐ ํ•จ์ˆ˜ ํฌ์ธํ„ฐ ํ˜•์‹์œผ๋กœ ๋งค๊ฐœ๋ณ€์ˆ˜๋ฅผ ๋ฐ›๋Š” ํ•จ์ˆ˜๋ฅผ ๋งŒ๋“ค๊ณ  ์‹ถ์€๋ฐ ๊ฐ์ด ์•ˆ ์žกํ˜€


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