//RT_PT
half RT_PT( float2 RTD_VD_Cal , out half3 RTD_PT_COL )
{
RTD_PT_COL = half3(1.0,1.0,1.0);
#ifndef N_F_OFLMB_ON
#if N_F_PT_ON
half4 _PTexture_var = SAMPLE_TEXTURE2D(_PTexture, sampler_PTexture ,TRANSFORM_TEX(RTD_VD_Cal,_PTexture));
...
_MaiColPo("Main Color Power", Float) = 0.8
[ToggleOff] _MVCOL ("Mix Vertex Color", Float ) = 0.0
[ToggleOff] _MCIALO ("Main Color In Ambient Light Only", Float ) = 0.0
...
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