Vector3 direction = (playerTr.position - transform1.position).normalized;

transform.Translate(direction * headingSpeed * Time.deltaTime);


ํŠธ๋žœ์Šคํผ์œผ๋กœ ์„ค์ • ํ•œ ๊ฒฝ์šฐ ํšŒ์ „์„ ์•ˆ์‹œํ‚ค๋ฉด ์ž˜ ์ž‘๋™ ํ•จ


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๋ฌดํšŒ์ „์‹œ ์ž˜ ์ž‘๋™ํ•˜๋Š” ๋ชจ์Šต


ํšŒ์ „์„ ๊ฑธ๋ฉด



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ํšŒ์ „ ๊ฑธ๋ฉด ์ง€๋ž„๋‚˜๋Š”์ค‘


rb.AddForce(direction * headingSpeed, ForceMode2D.Force);


AddForce๋กœ ํž˜์„ ๊ฐ€ํ•ด๋ด„


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๊ฐ€์†๋„๊ฐ€ ๋ถ™์–ด ๋ฌผํ’์„ ๋งˆ๋ƒฅ ์ง€๋ž„๋‚จ


์ด๊ฑฐ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ• ์žˆ๋ƒ ํšŒ์ „ํ•˜๋ฉด์„œ 1์งค ์ฒ˜๋Ÿผ ๋งŒ๋“ค๊ณ  ์‹ถ์€๋ฐ