์•ˆ๋…„ํ•˜์‹ญ๋‹ˆ๊นŒ?

c++ ๊ฐ€๋‚œํ•œ์ง€์‹์„ ๋ณด์œ ํ•œ ์œ ์ €์ž…๋‹ˆ๋‹ค

์ง€๊ธˆ ์ปจํŠธ๋กค๋Ÿฌ์—์„œ BindAction ๋ณด๊ณ  ์žˆ๋‹ค๊ฐ€ BindTouch ์ฐพ์•„๋‚ด์„œ ํ•˜๋ ค๊ณ  ํ–ˆ๋”๋งŒ ์ž๊พธ ์—๋Ÿฌ ๋‚ด๋ฑ‰๋‚ด์š”

EnhancedInputComponent->BindTouch(EInputEvent::IE_Pressed, this, &ARooWorldPlayerController::OnTouchPressed);

์ด๊ฒƒ์ธ๋ฐ ์ž๊พธ ์ธ์ž๊ฐ€ ์ž˜๋ชป๋˜์—ˆ๋‹ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค


๋ฌธ์„œ๋ณด๋‹ˆ๊นŒ

template<class UserClass>
FInputTouchBindingย & BindTouch
(
ย ย ย ย constย EInputEventย KeyEvent,
ย ย ย ย UserClass * Object,
ย ย ย ย typename FInputTouchHandlerSignature::TMethodPtr< UserClass > Func
)

FInputTouchHandlerSignature ์ด๊ฒƒ๋•Œ๋ฌธ์— ์—๋Ÿฌ๊ฐ€ ๋‚˜๋Š”๋“ฏํ•˜๋Š”๋ฐ ์˜ˆ์ œ๊ฐ€ ใ…‡๋ฒ—์–ด์„œ ๋„ˆ๋ฌด ๊ผด๋ฆฝใ„ดใ……ํž˜๋“ญ๋‹ˆ๋‹ค

์–ด๋–ป๊ฒŒ ๋งŒ๋“ค์–ด์•ผ ํ• ๊นŒ์š”

์‚ด๋ ค์ฃผ์„ธ์š” ์–ธ๋ ฌ์‹ ๋‹˜๋“ค