ํ๋ ์ด์ด์คํฏ ๋๋น๋ก ๋ง๋ค๊ณ ์ถ์๋ฐ ์ด๋์ ์ฐพ์๋ด์ผํ ์ง ๋ชฐ๋ผ์ gpt๋ถ์ก๊ณ ํ๊ณ ์์ ;
๊ณ์ ๋ง๋ค๊ณ google service json asset์ ๋๊ณ
sdk ์์ถํ์ด์ Firebase Firestore ์ํฌํธ์ํค๊ณ
using System;
using UnityEngine;
using Firebase;
using Firebase.Firestore;
public class PlayerStats : MonoBehaviour {
private FirebaseFirestore db;
public class Stats {
public int hp;
public int speed;
public int damage;
}
private Stats playerStats;
void Start() {
db = FirebaseFirestore.DefaultInstance;
}
public void GetPlayerStats() {
DocumentReference docRef = db.Collection("players").Document("player1");
docRef.GetSnapshotAsync().ContinueWith(task => {
DocumentSnapshot snapshot = task.Result;
if (snapshot.Exists) {
playerStats = snapshot.ConvertTo<Stats>();
} else {
playerStats = new Stats();
}
});
}
public void UpdatePlayerStats() {
DocumentReference docRef = db.Collection("players").Document("player1");
docRef.SetAsync(playerStats);
}
public void SetHP(int newHP) {
playerStats.hp = newHP;
}
public void SetSpeed(int newSpeed) {
playerStats.speed = newSpeed;
}
public void SetDamage(int newDamage) {
playerStats.damage = newDamage;
}
}
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