24b0d121e09c28a8699fe8b115ef046c64f62b4699


ํ”Œ๋ ˆ์ด์–ด์Šคํƒฏ ๋””๋น„๋กœ ๋งŒ๋“ค๊ณ ์‹ถ์€๋ฐ ์–ด๋””์„œ ์ฐพ์•„๋ด์•ผํ• ์ง€ ๋ชฐ๋ผ์„œ gpt๋ถ™์žก๊ณ ํ•˜๊ณ ์žˆ์Œ ;

๊ณ„์ • ๋งŒ๋“ค๊ณ  google service json asset์— ๋‘๊ณ 

sdk ์••์ถ•ํ’€์–ด์„œ Firebase Firestore ์ž„ํฌํŠธ์‹œํ‚ค๊ณ 


using System;

using UnityEngine;

using Firebase;

using Firebase.Firestore;


public class PlayerStats : MonoBehaviour {


private FirebaseFirestore db;


public class Stats {

public int hp;

public int speed;

public int damage;

}


private Stats playerStats;


void Start() {

db = FirebaseFirestore.DefaultInstance;

}


public void GetPlayerStats() {

DocumentReference docRef = db.Collection("players").Document("player1");

docRef.GetSnapshotAsync().ContinueWith(task => {

DocumentSnapshot snapshot = task.Result;

if (snapshot.Exists) {

playerStats = snapshot.ConvertTo<Stats>();

} else {

playerStats = new Stats();

}

});

}


public void UpdatePlayerStats() {

DocumentReference docRef = db.Collection("players").Document("player1");

docRef.SetAsync(playerStats);

}


public void SetHP(int newHP) {

playerStats.hp = newHP;

}


public void SetSpeed(int newSpeed) {

playerStats.speed = newSpeed;

}


public void SetDamage(int newDamage) {

playerStats.damage = newDamage;

}

}



gpt๊ฐ€ ์งœ์ค€๋ฐ๋กœ ์ฝ”๋“œ ํ”Œ๋ ˆ์ด์–ด์— ๋„ฃ์—ˆ๋Š”๋ฐ ์ด๊ฒƒ๋„ ์–ด์ผ€๊ตด๋Ÿฌ๊ฐ€๋Š”์ง€ ๋ชฐ๋ผ์„œ ๋ฌผ์–ด๋ณด๋‹ˆ๊นŒ ํ”Œ๋ ˆ์ด์–ด์ปจํŠธ๋กค ์Šคํฌ๋ฆฝํŠธ๋ž‘ ๋ณ„๊ฐœ๊ณ  ๋‹ค๋ฅธ์Šคํฌ๋ฆฝํŠธ์—์„œ
๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธํŒŒ์ธ๋“œ๋กœ ์ฐพ์•„์˜ค๋ผ๋”๋ผ

๊ทผ๋ฐ ์ž๊พธ firebase heartbeat ์—๋Ÿฌ๊ฐ€๋œธ

๋ฌผ์–ด๋ณด๋‹ˆ๊นŒ ๊ฒฝ๋กœ์ƒ์— ์ € ํด๋”๋ฅผ ์‚ญ์ œํ•˜๋ผ๋˜๋ฐ ์‚ญ์ œํ•ด๋„ ํ”Œ๋ ˆ์ดํ•˜๋ฉด ๋„๋กœ์ƒ๊น€ ์ „ํ˜€์•„๋‹Œ๊ฒƒ๊ฐ™๊ณ 

๊ทธ๋ƒฅ ๋ชจ๋ฆ„ ์–ด์ผ€๊ตด๋Ÿฌ๊ฐ€๋Š”์ง€๋„ ๋ชจ๋ฅด๊ฒ ์Œ ์–ด๋””์„œ ๊ณต๋ถ€ํ•ด์•ผํ•จ ?
ํ”Œ๋ ˆ์ด์–ด์Šคํƒฏ์„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋กœ ๊ตด๋ฆฌ๊ณ ์‹ถ์Œ ์ฐพ์•„๋ด๋„ ์ •๋ณด๊ฐ€์•ˆ๋‚˜์˜ดย