using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class LifeCycle_1 : MonoBehaviourย 

{

void Update()ย 

{

if (Input.anyKeyDown)ย 

Debug.Log("ํ”Œ๋ ˆ์ด์–ด์˜ ํ‚ค ์ž…๋ ฅ์„ ๊ฐ์ง€ํ–ˆ์Šต๋‹ˆ๋‹ค.");

}

}


using๋ฌธ์„ ํ†ตํ•ด ๊ฐ ๋„ค์ž„์ŠคํŽ˜์ด์Šค๋ฅผ ๋ถˆ๋Ÿฌ์˜ค๊ณ  ์…‹ ์ค‘ ํ•˜๋‚˜์˜ ๋„ค์ž„์ŠคํŽ˜์ด์Šค์—์„œ ๋ถˆ๋Ÿฌ์˜จ MonoBehaviour ํด๋ž˜์Šค๋ฅผ LifeCycle_1 ํด๋ž˜์Šค์— ์ƒ์†ํ•œ ๋’ค,


ํด๋ž˜์Šค ์•ˆ์— ๋ฉ”์†Œ๋“œ๋ฅผ ์ž‘์„ฑํ•˜๊ณ  ๋ฉ”์†Œ๋“œ ์•ˆ์˜ ๋‚ด์šฉ์€ ์กฐ๊ฑด๋ฌธ์„ ํ†ตํ•ด Debug ํด๋ž˜์Šค์˜ Log ๋ฉ”์†Œ๋“œ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๋ฌธ๊ตฌ๋ฅผ ์ถœ๋ ฅํ•˜๋Š” ์ ˆ์ฐจ๊ฐ€ ๋งž๋‚˜์š”?