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public class Data
{
ย ย ย  public int index;

ย ย ย  public GameManager.Difficulty difficulty;

ย ย ย  public GameManager.Faction faction;

ย ย ย  public int clearCnt;

ย ย ย  public float hp;
ย ย ย  public int coin;
}

public class AdventureData : Data
{
ย ย ย  public List<AdventureMap> mapList = new List<AdventureMap>();

ย ย ย  public AdventureData() : base()
ย ย ย  {

ย ย ย  }
}


๋ฐ์ดํ„ฐ ํด๋ž˜์Šค๋ฅผ ์œ„์™€ ๊ฐ™์ด ๋งŒ๋“ฆ.

๋ฐ์ดํ„ฐ๋Š” ์—ฌ๋Ÿฌ ์ข…๋ฅ˜๊ฐ€ ์กด์žฌํ•˜๊ธฐ ๋•Œ๋ฌธ์—

๋ฐ์ดํ„ฐ๋ผ๋ฆฌ ๊ฒน์น˜๋Š” ์š”์†Œ๋“ค์„ Data()์— ๋„ฃ๊ณ 

์„œ๋กœ ๋‹ค๋ฅธ ๋ฐ์ดํ„ฐ๋“ค์ด Data()๋ฅผ ์ƒ์† ๋ฐ›๊ฒŒ ํ•˜์˜€์Œ.
(์œ„ ์ฝ”๋“œ์—์„œ๋Š” ์กด์žฌํ•˜๋Š” ์ž์‹ ํด๋ž˜์Šค๋“ค ์ค‘ AdventureData()๋งŒ ํ‘œ์‹œ)



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์ € ํด๋ž˜์Šค๋ฅผ Newtonsoft.Json์˜ JsonConvert.Serialize๋ฅผ ํ†ตํ•ด ์ง๋ ฌํ™”ํ•˜๋ฉด

{
ย ย ย  "mapList":[],
ย ย ย  "index":1,
ย ย ย  "difficulty":3,
ย ย ย  "faction":1,
ย ย ย  "clearCnt":0,
ย ย ย  "hp":500.0,
ย ย ย  "coin":0,"
}

์ด๋ ‡๊ฒŒ ์ง๋ ฌํ™”๋Œ.

๋ณด๋ฉด ์ž์‹ ํด๋ž˜์Šค AdventureData() ๊ณ ์œ ์˜ ๊ฐ’์ธ mapList๊ฐ€ ์ œ์ผ ์•ž์— ์˜ค๊ณ ,

๊ทธ ๋’ค์— ๋ถ€๋ชจ ํด๋ž˜์Šค Data()์˜ ๊ฐ’๋“ค์ด ๋‚˜์—ด๋Œ.




๋‚˜๋Š” Data()์˜ ๊ฐ’์ด ๋จผ์ € ์ž‘์„ฑ๋˜๊ณ  AdventureData()์˜ ๊ฐ’์ด ๋’ค๋กœ ๊ฐ”์œผ๋ฉด ํ•จ.

์ง๋ ฌํ™”ํ–ˆ์„๋•Œ ๋ถ€๋ชจ ํด๋ž˜์Šค์˜ ๊ฐ’์ด ์ž์‹ ํด๋ž˜์Šค์˜ ๊ฐ’๋ณด๋‹ค ์•ž์— ์˜ค๊ฒŒ ํ•˜๋ ค๋ฉด ์–ด๋–ป๊ฒŒ ํ•ด์•ผ๋Œ??




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