[System.Diagnostics.Conditional("UNITY_EDITOR")]
public static void ThrowPing(string message) => throw new Exception(message);


Debug.log ๋Œ€์‹ ์จ์„œ ์ด๊ฑฐ์จ์„œ ๋ฉ”์‹œ์ง€ ์ถœ๋ ฅํ•ด๋ณด๋ฉด ์ฝ˜์†”์ฐฝ์— ์—๋Ÿฌ๋ฉ”์‹œ์ง€๋กœ ๋นจ๊ฐ›๊ฒŒ ๋‚˜์˜ค๋Š”๋ฐ ๊ทธ ์ฝ˜์†”์ฐฝ ๋ฉ”์‹œ์ง€๋ฅผ ํด๋ฆญํ•˜๋ฉด ํ•˜์ด์–ด๋ผํ‚ค์ฐฝ์— ์–ด๋А ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์—์„œ thowํ•œ๊ฑด์ง€ ํ•‘์ฐ์–ด์„œ ์•Œ๋ ค์ค๋‹ˆ๋‹ค.

๋ฒ„๊ทธ๋Œ€์ƒ์ด๋˜๋Š” ์ธ์Šคํ„ด์Šค๊ฐ€ ๋งŽ์„ ๋•Œ ์–ด๋А ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์ธ์ง€ ์•Œ์•„๋‚ผ ๋•Œ ์“ฐ์„ธ์š”.


๋‹ค๋งŒ ์ฃผ์˜ํ• ์ ์€ ์ € ๋ฉ”์‹œ์ง€๊ฐ€ ์ถœ๋ ฅ๋œ ํ›„์˜ ์ฝ”๋“œ๋Š” ๋™์ž‘์ด ๋ณด์žฅ๋˜์ง€ ์•Š๊ธฐ๋•Œ๋ฌธ์— ๋‹จ์ˆœํžˆ Debug.Log ๋Œ€์šฉ์œผ๋กœ๋Š” ์“ธ ์ˆœ ์—†์Šต๋‹ˆ๋‹ค.
๋˜ํ•œ instantiate ์ฒ˜๋Ÿผ ๋ถ€๋ชจ์ž์‹๊ด€๊ณ„์—์„œ ์—ฐ์†์ ์œผ๋กœ ์ผ์–ด๋‚œ ๋ฉ”์‹œ์ง€์ด๋ฉด ๋ถ€๋ชจ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ฐ€๋ฆฌํ‚ฌ ์ˆ˜๋„ ์žˆ์œผ๋ฏ€๋กœ message์—๋Š” gameObject.name ๋“ฑ ์ถ”๊ฐ€๋กœ ์ „๋‹ฌํ•˜๋Š”๊ฒŒ ์ข‹๊ฒ ์Šต๋‹ˆ๋‹ค.


์ถœ์ฒ˜:ย ย https://gamedelegate.com/unity-gameobject-debugging/