๊ฐ์ž ์ฒด๋ ฅ ๋ถ€๋ถ„์„ ๋‹ด๋‹นํ•˜๋Š” health ์Šคํฌ๋ฆฝํŠธ๊ฐ€ ์žˆ๊ณ 


์ ํ•œํ…Œ ๋ฐ๋ฏธ์ง€๋ฅผ ์ค„๋•Œ enemy.getcomponent<health>().TakeDamage(myAttdmg); ์ด๋Ÿฐ์‹์œผ๋กœ ๋„˜๊ธฐ๋Š”๋ฐ


getcomponent๊ฐ€ ์„ฑ๋Šฅ์ƒ ๋А๋ฆฌ๋‹ค๊ณ  ๋“ค์—ˆ์Œ


ํ˜น์‹œ ์ด ๋ฐฉ๋ฒ•๋ณด๋‹ค ์„ฑ๋Šฅ์ ์œผ๋กœ ๋‚˜์€ ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ?