ย ย  private int doRespawn<T>(Entity prefab, int count, EntityCommandBuffer ecb, T component){
ย ย ย ย ย ย ย  Entity et = ecb.Instantiate(prefab);
ย ย ย ย ย ย ย ย  ecb.SetComponent<LocalTransform>(et, new LocalTransform{Position = new float3(count,0,-4),Scale=1});
ย ย ย ย ย ย  ย 
ย ย ย ย ย ย ย  ecb.SetComponent<T>(et, component);
ย ย ย ย ย ย ย  returnย  count = count + 1;
ย ย ย  }


์–ด๊ทธ๋กœ ๋Œ์–ด์„œ ์ฃ„์†กํ•ฉ๋‹ˆ๋‹ค


ecb.SetComponent<T>(et, component);


์š”๋ถ€๋ถ„์ด ์•ˆ๋˜์„œ ๊ทธ๋Ÿฐ๋ฐ ํ˜น์‹œ ์ž˜์•„์‹œ๋Š”๋ถ„ ๊ณ„์‹ ๊ฐ€์š”


ํ• ๋ ค๊ณ  ํ•˜๋Š”๊ฑด

ecb.SetComponent<EnemyPrefab1> ecb.SetComponent<EnemyPrefab2> ์ฒ˜๋Ÿผ T component ๋ฐ›์•„์„œ ์œ ๋™์ ์œผ๋กœ ๋„ฃ์–ด์ฃผ๊ณ  ์‹ถ์€๋ฐ


์•ˆ๋ฉ๋‹ˆ๋‹ค ใ… _ใ