์ œ๊ฐ€ ๋งŒ๋“ค๊ณ  ์žˆ๋Š” ํผ์ฆ๊ฒŒ์ž„์€ ์ง€์ •๋œ ์˜ค๋ธŒ์ ํŠธ์—์„œ ๋žœ๋ค์œผ๋กœ 5๊ฐœ์˜ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ 1์ดˆ๊ฐ„๊ฒฉ์œผ๋กœ ๋‚˜์˜ค๊ณ  ์‚ฌ๋ผ์ง€๋ฉฐ ๊ทธ ํ›„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ทธ ์ˆœ์„œ์— ๋งž๋„๋ก ํ–‰๋™์„ ํ•˜๋ฉด ํด๋ฆฌ์–ด๊ฐ€ ๋˜๋Š” ํผ์ฆ์ž…๋‹ˆ๋‹ค.

์ง€๊ธˆ ๋งŒ๋“ค๊ณ  ์žˆ๋Š” ๋ถ€๋ถ„์€ ๋žœ๋ค์œผ๋กœ 5๊ฐœ์˜ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ 1์ดˆ๊ฐ„๊ฒฉ์œผ๋กœ ๋‚˜์˜ค๋„๋ก ํ•˜๋Š” ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค.

ํ•˜์ง€๋งŒ ์‹คํ–‰ํ•˜๋ฉด ์ œ๊ฐ€ ๋„ฃ์€ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ํ•œ๋ฒˆ์”ฉ ์ „๋ถ€ ๋‚˜์˜ค๊ณ  ๋‚˜์„œ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ 1์ดˆ ๊ฐ„๊ฒฉ์œผ๋กœ ๋‚˜์˜ค๊ฒŒ ๋˜์„œ ์ฒ˜์Œ์— ์™œ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ํ•œ๋ฒˆ์— ์ „๋ถ€ ๋‚˜์˜ค๋Š”์ง€ ๊ถ๊ธˆํ•ด์„œ ์งˆ๋ฌธ์„ ์˜ฌ๋ฆฝ๋‹ˆ๋‹ค. ํ˜น์‹œ ์™œ ๊ทธ๋Ÿฐ์ง€ ์•„์‹œ๋‚˜์š”???

public class RandomNum : MonoBehaviour
{ ย 
ย  ย  public GameObject[] objects;
ย  ย  private GameObject[] spawnedObjects = new GameObject[5];
ย  ย  public float spawnDelay = 1f;

ย  ย  void Start()
ย  ย  {
ย  ย  ย  ย  for (int i = 0; i < spawnedObjects.Length; i++)
ย  ย  ย  ย  {
ย  ย  ย  ย  ย  ย  spawnedObjects[i] = SpawnRandomObject();
ย  ย  ย  ย  ย  ย  // Wait for spawnDelay seconds before spawning the next object
ย  ย  ย  ย  ย  ย  Invoke("SpawnRandomObject", i+1 * spawnDelay);
ย  ย  ย  ย  }
ย  ย  }
ย  ย 
ย  ย  GameObject SpawnRandomObject()
ย  ย  {
ย  ย  ย  ย  GameObject objToSpawn = objects[Random.Range(0, objects.Length)];
ย  ย  ย  ย  // Instantiate the object at the spawn position
ย  ย  ย  ย  GameObject spawnedObj = Instantiate(objToSpawn);
ย  ย  ย  ย  // Return the spawned object
ย  ย  ย  ย  return spawnedObj;
ย  ย  }
}