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// Fill out your copyright notice in the Description page of Project Settings.
 
#pragma once
 
#include "CoreMinimal.h"
#include "Macro.h"
 
 
UENUM(BlueprintType)
enum class EPeekingState : uint8
{
    None = 0,
    front = 0b00000001,
    High = 0b00000010,
    Low = 0b00000100,
    Right = 0b00001000,
    Left = 0b00010000,
    Start = 0b00000000,
    End = 0b1000000,
 
    FrontRightStart = front | Right | Start,
    FrontRightEnd = front | Right | End,
    FrontLeftStart = front | Left | Start,
    FrontLeftEnd = front | Left | End,
    HighRightStart = High | Right | Start,
    HighRightEnd = High | Right | End,
    HighLeftStart = High | Left | Start,
    HighLeftEnd = High | Left | End,
    LowRightStart = Low | Right | Start,
    LowRightEnd = Low | Right | End,
    LowLeftStart = Low | Left | Start,
    LowLeftEnd = Low | Left | End,
 
    MAX
};
 
DECLARE_ENUM_TOSTRING(EPeekingState);
ENUM_CLASS_FLAGS(EPeekingState)
cs



a04424ad2c06782ab47e5a67ee91766dc288f1ecd6acc5cdbf13d0c158d2d02111f1e140f1ba6bdd3ac11ed9d545


값찍어보면 HighRightStart 잘나오는데 애니메이션은 LowRightStart 실행됨 ㅋㅋ

다른상태는 다 디폴트로 빠지는지 실행도안됨.....


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