Properties

{

ย _HeightMap("Height Map", 2D) = "white"

}


Pass

{

ย sampler2D _HeightMap;

}


์—ฌ๊ธฐ์„œ Pass์— ์žˆ๋Š” _HeightMap์„ ์•„๋ฌด ์ด๋ฆ„์ด๋‚˜ ๋ฐ”๊ฟ”๋„ ์—๋Ÿฌ๊ฐ€ ์•ˆ๋‚˜๊ณ  ๊ทธ๋Œ€๋กœ ์ ์šฉ๋˜๋˜๋ฐย ๋ญ์ž„