์œ ๋‹ˆํ‹ฐ์—์„œ ํ•œ ์Šคํฌ๋ฆฝํŠธ ์•ˆ์— A์™€ Bํด๋ž˜์Šค๊ฐ€ ์žˆ๊ณ  ์ด ์Šคํฌ๋ฆฝํŠธ๋ฅผ ํ•œ ์˜ค๋ธŒ์ ํŠธ์— ์ธ์ŠคํŽ™ํ„ฐ ์ฐฝ์—์„œ add component ํ•œ ์ƒํƒœ์ผ ๋•Œ

public class A : MonoBehaviour

{

ย  ย  // ...

}


public class B : MonoBehaviour

{

ย  ย  private A aComponent;


ย  ย  private void Start()

ย  ย  {

ย  ย  ย  ย  aComponent = GetComponent<A>();

ย  ย  ย  ย 

ย  ย  }

}

B์—์„œ getcomponent<A>()๋ฅผ ํ–ˆ์„ ๋•Œ null ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค. class B๋ฅผ ๋”ฐ๋กœ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋งŒ๋“ค์–ด์„œย ์˜ค๋ธŒ์ ํŠธ์— add component ํ•˜๋ฉด ํ•ด๊ฒฐ์ด ๋ ๊นŒ์š”? ์™œ A ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋ชป ์ฐพ๋Š”์ง€๋„ ๊ถ๊ธˆํ•ฉ๋‹ˆ๋‹ค..