์ฝ”๋“œ๋Š” ์ด๋Ÿฐ์‹์ธ๋ฐ:

if (newContainer.GetComponent<UnitContainer>().IsContainUnit())

ย  ย  newContainer.GetComponent<UnitContainer>().GetContainingUnit().gameObject.GetComponent<CombatUnitMovement>().AssignUnitTo(_container);

newContainer.GetComponent<UnitContainer>().SetContainingUnit(gameObject);


๋ชฉ์ ์ง€(newContainer)์— ์ด๋ฏธ ๋“ค์–ด์žˆ๋Š” ์œ ๋‹›์„ ๋‚ด๊ฐ€ ์›๋ž˜ ์žˆ๋˜ ์ž๋ฆฌ(_container)๋กœ ๋ณด๋‚ด๊ณ  ๋‚ด๊ฐ€ newContainer๋กœ ์ด๋™ํ•˜๋Š” ์ฝ”๋“ ๋””
๋‚˜์ค‘์— ๋ณด๋ฉด ์–ด์ง€๋Ÿฌ์šธ ๊ฒƒ ๊ฐ™์€๋ฐ, ์ด๋Ÿฐ๊ฑด ์–ด๋–ป๊ฒŒ ๊ด€๋ฆฌํ•˜๋ฉด ๋ผ์š”?

๋”ฑํžˆ ์žฌํ™œ์šฉ์„ ํ•˜๋Š” ๊ฑด ์•„๋‹ˆ๋ผ ๋”ฐ๋กœ ๋ณ€์ˆ˜ ๋งŒ๋“ค์–ด์„œ ๊ด€๋ฆฌํ•˜์ž๋‹ˆ ๋ฐฐ๋ณด๋‹ค ๋ฐฐ๊ผฝ์ด ์ปค์ง€๋Š” ๊ฒƒ ๊ฐ™๊ธฐ๋„ ํ•˜๊ณ ์š”.