์•„์ฃผ ๊ฐ„๋‹จํ•œ ๋ฌธ์ œ ๊ฐ™์€๋ฐ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•์„ ๋ชป ์ฐพ๊ณ  ์žˆ์Œ

๋‚ด ๊ฒŒ์ž„์€ ์› ์•ˆ์˜ ์œ ๋‹›๋“ค์ด ์› ๋ฐ–์˜ ์ข€๋น„๋ฅผ ์ด์ฃฝ์ด๋Š” ๊ฒŒ์ž„์ž„

๊ทธ๋ž˜์„œ ์œ ๋‹›๋“ค์ด ๊ฐ์ž ์ ์„ ์ฐพ๊ณ  ์›€์ง์ด๊ฒŒ ํ•˜๊ณ  ์žˆ์Œ

์œ ๋‹›์ด ์ด๋™ํ•˜๋Š” ๋ถ€๋ถ„์€ Rigidbody2D.MovePosition ์“ฐ๊ณ  ์žˆ๊ณ , ์œ ๋‹›ํ•œํ…Œ๋Š” CircleCollider2D, Rigidbody2D ์ปดํฌ๋„ŒํŠธ๊ฐ€ ๋“ค์–ด๊ฐ€์žˆ์Œ

๊ทผ๋ฐ ๋ฌธ์ œ๋Š” ์ด๋ ‡๊ฒŒ ์›€์ง์ด๊ฒŒ ์‹œํ‚ค๋‹ค๋ณด๋‹ˆ ์œ ๋‹›์ด ์ข€ ๋งŽ์•„์ง€๋ฉด ํ”„๋กœํŒŒ์ผ๋Ÿฌ์—์„œ Physic.Simulate์˜ cpu ์ ์œ ์œจ์ด ์žฅ๋‚œ์•„๋‹ˆ๊ฒŒ ๋†’์•„์ง

๋‚ด๊ฐ€ ์›ํ•˜๋Š” ๋ฌผ๋ฆฌ๋Š” ๊ทธ๋ƒฅ ์œ ๋‹›๋ผ๋ฆฌ ๊ฒน์น˜์ง€ ์•Š๊ณ  ์ฝœ๋ผ์ด๋”๋ฅผ ๋šซ์ง€ ๋ชปํ•˜๋Š” ํšจ๊ณผ๋งŒ ๋ฐ”๋ผ๋Š”๋ฐ rigidbody๋ฅผ ์ถ”๊ฐ€๋งŒํ•˜๋ฉด ์‚ฌ์–‘์„ ๊ดด๋ฌผ๊ฐ™์ด ์ฒ˜๋จน๊ธฐ์‹œ์ž‘ํ•จ

๋‚ด๊ฐ€ ์„ค์ •์„ ๋†“์น˜๊ณ  ์žˆ๋Š”๊ฒŒ ์žˆ์„๊นŒโ€ฆ

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