ํด๋ž˜์Šค ์œ„์—๋Š” enum์œผ๋กœ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฐˆ์ˆ˜์žˆ๋Š” ๊ธธ๋ชฉ๋“ค์„ ์ •๋ฆฌํ•ด๋†“์Œ
Town, Battle, Nonselect...


์›๋ž˜ ๋ฉ”์ธํด๋ž˜์Šค(partial class Rpg)์— ๋ถ„๊ธฐ์ ์„ ๋‚˜ํƒ€๋‚ด๋Š” ํ•จ์ˆ˜๋“ค์„ ์ง‘์–ด๋„ฃ์–ด๋†จ๊ฑฐ๋“ ??

๊ทธ๋ž˜์„œ ํด๋ž˜์Šค๋ฅผ ์—ฌ๋Ÿฌ๊ฐœ๋กœ ๋‚˜๋ˆ„๋Š”๊ฑฐ ๋ง๊ณ  partial์„ ์ด์šฉํ•ด๋ณด๋ ค๊ณ 

partial class๋ฅผ ์ƒˆ๋กœ ๋งŒ๋“ค์–ด์„œ (partial class Rpg)
๋ผ๊ณ  ํ•œ๋‹ค์Œ ์—ฌ๊ธฐ๋‹ค๊ฐ€ static STARTSELECT StartFork() ํ•จ์ˆ˜๋ฅผ ๋„ฃ๊ณ 

๋ฉ”์ธํด๋ž˜์Šค(partial class Rpg)์—์„œ startfork๋ฅผ ์“ฐ๋ ค๋Š”๋ฐ ์•ˆ์จ์ง...
์ด๊ฑฐ partialํ•˜๋ฉด internal์ด๋‚˜ private์œผ๋กœ ๋ฌถ์—ฌ์žˆ๋Š”๊ฒƒ๋„ ๋ชป์“ฐ๊ฒŒ ๋˜๋Š”๊ธฐ์ž„? ๊ฐ™์€ ํด๋ž˜์Šค์—ฌ๋„??
using (namespace)๋„ ํ–ˆ๊ณ , ์•ต๊ฐ„ํ•œ๊ฑฐ ๊ธฐ์–ต๋‚˜๋Š”๊ฑด ๋‹ค ํ•ด๋ดค๋Š”๋ฐ.. ๋‹ต์„๋ชจ๋ฅด๊ฒ ๋„ค...
public์œผ๋กœ ์˜คํ”ˆํ•ด์„œ ์“ฐ๊ธฐ์—๋Š” ๋ฆฌ์Šคํฌ ์žˆ์–ด์„œ..




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์ด๊ฒŒ main๋ฉ”์„œ๋“œ ๋“ค์–ด์ž‡๋Š” ํด๋ž˜์Šค๊ณ 


enum STARTSELECT

{

SELECTTOWN,

SELECTBATTLEFIELD,

NONESELECT,

}




namespace TextRpg

{

partial class TextRpg01

{

static void Main(string[] args)

{

Player NewPlayer = new Player();


STARTSELECT SelectCheck = STARTSELECT.NONESELECT;


while (true)

{

switch (SelectCheck)

{

case STARTSELECT.NONESELECT:

SelectCheck = StartFork();

break;

case STARTSELECT.SELECTTOWN:

SelectCheck = Town(NewPlayer);

break;

case STARTSELECT.SELECTBATTLEFIELD:

SelectCheck = Battlefield(NewPlayer);

break;

default:

break;

}

}

}

}

}

------------------------------------------------------------------
์ด๊ฒŒ partialํ•˜๊ณ ํ”ˆ ํ•จ์ˆ˜์ž„


partial class TextRpg01

{

static STARTSELECT StartFork()

{

Console.Clear();

Console.WriteLine("1. ๋งˆ์„");

Console.WriteLine("2. ๋ฐฐํ‹€");

Console.WriteLine("์–ด๋””๋กœ ๊ฐ€์‹œ๊ฒ ์Šต๋‹ˆ๊นŒ?");

ConsoleKeyInfo CKI = Console.ReadKey();


switch (CKI.Key)

{

case ConsoleKey.D1:

Console.WriteLine();

Console.WriteLine("๋งˆ์„๋กœ ์ด๋™ํ•ฉ๋‹ˆ๋‹ค. ์•„๋ฌด ํ‚ค๋‚˜ ์ž…๋ ฅํ•˜์„ธ์š”");

Console.ReadKey();

return STARTSELECT.SELECTTOWN;

case ConsoleKey.D2:

Console.WriteLine();

Console.WriteLine("๋ฐฐํ‹€์„ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค.์•„๋ฌด ํ‚ค๋‚˜ ์ž…๋ ฅํ•˜์„ธ์š”");

Console.ReadKey();

return STARTSELECT.SELECTBATTLEFIELD;

default:

Console.WriteLine();

Console.WriteLine("์ž˜๋ชป๋œ ์„ ํƒ์ž…๋‹ˆ๋‹ค.");

Console.ReadKey();

return STARTSELECT.NONESELECT;

}

} //๋งˆ์„, ๋ฐฐํ‹€ ๋ถ„๊ธฐ์  ->

////๋งˆ์„,๋ฐฐํ‹€์„ ํƒํ›„ ํ‚ค์ž…๋ ฅ์‹œ ๋‹ค์Œ์ด๋™

}