IEnumerator EatFeed(Collider2D other){
gotoFeed = true;
while(gotoFeed){
animator.SetBool("isWalk", true);
transform.position = Vector3.MoveTowards(transform.position, other.gameObject.transform.position, 1f * Time.deltaTime);
if(transform.position == other.transform.position){
Destroy(other.gameObject);
gotoFeed = false;
}
yield return null;
}
}




24b0d121e09c28a8699fe8b115ef046543aaf8


๋ณ‘์•„๋ฆฌ ์ฃผ๋ณ€์— Feed ํƒœ๊ทธ๊ฐ€ ์žˆ๋Š” ๋จน์ด์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋ฐœ๊ฒฌํ•˜๋ฉด ๊ทธ ๋จน์ด์˜ค๋ธŒ์ ํŠธ๋กœ ์ด๋™ํ•˜๊ฒŒ ์ฝ”๋“œ๋ฅผ ๋งŒ๋“ค์–ด๋ณด์•˜์Šต๋‹ˆ๋‹ค.

๊ทธ๋Ÿฐ๋ฐ ๋จน์ด์˜ค๋ธŒ์ ํŠธ์˜ ๊ฐœ์ˆ˜๊ฐ€ ๋Š˜์–ด๋‚˜๊ฒŒ ๋˜๋ฉด ๋ณ‘์•„๋ฆฌ๊ฐ€ ํƒ€๊ฒŸ์œผ๋กœ ํ•˜๋Š” ๋จน์ด์˜ค๋ธŒ์ ํŠธ๋„ ๋Š˜์–ด๋‚˜๊ฒŒ ๋˜์–ด ๋ณ‘์•„๋ฆฌ๊ฐ€ ์ œ๋Œ€๋กœ ์ด๋™ํ•˜์งˆ ๋ชปํ•ฉ๋‹ˆ๋‹ค.

๋จน์ด ์˜ค๋ธŒ์ ํŠธ์˜ ๊ฐœ์ˆ˜๊ฐ€ ๋งŽ๋‹ค๋ฉด ์ œ์ผ ๊ฐ€๊นŒ์ด ์žˆ๋Š” ์˜ค๋ธŒ์ ํŠธ์ชฝ์œผ๋กœ๋งŒ ๋ฐ˜์‘ํ•˜๊ฒŒ ํ•˜๊ณ  ์‹ถ์€๋ฐ ์–ด๋–ป๊ฒŒ ํ•˜๋ฉด ์ข‹์„๊นŒ์š”