using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class Object_rotate : MonoBehaviour {

ย  ย  public float rspeed=10.5f; // ํšŒ์ „์†๋„

ย  ย  public float speed = 1; // ๋‚ ์•„์˜ค๋Š” ์†๋„

ย  ย  int score=0;

ย  ย  Rigidbody2D rigid2d;


// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

ย  ย  ย  ย  //๋™์ „ ํšŒ์ „

ย  ย  ย  ย  transform.Rotate(0, rspeed, 0);

ย  ย  ย  ย  //์•ž์—์„œ ๋™์ „ ๋‚ ์•„์˜ค๊ธฐ

ย  ย  ย  ย  transform.position = new Vector3(transform.position.x - speed, transform.position.y, transform.position.z);

ย  ย  ย  ย  if (transform.position.x < -10) //ํ™”๋ฉด ๋ฐ–์œผ๋กœ ๋‚˜๊ฐ€๋ฉด ํŒŒ๊ดด

ย  ย  ย  ย  ย  ย  Destroy(gameObject);

}

ย  ย  void OnTriggerEnter2D(Collider2D other)

ย  ย  {


ย  ย  ย  ย  Destroy(gameObject);

ย  ย  ย  ย  score += 100;

ย  ย  ย  ย  Debug.Log(score);

ย  ย  }

}


๋™์ „์„ ๋จน์œผ๋ฉด 100 200 300...์”ฉ ์ ์ˆ˜๊ฐ€ ๋Š˜์–ด๋‚˜์•ผ ํ•˜๋Š”๋ฐ ์ฝ˜์†”์ฐฝ ๋ณด๋ฉด ๊ณ„์† 100 100 100 ๋œจ๋Š”๋ฐ ์–ด๋””๊ฐ€ ์ž˜๋ชป๋œ๊ฑธ๊นŒ์š”?