ํ™”๋ฉด์˜ ๊ฐ ๋ชจ์„œ๋ฆฌ๋ฅผ ๋Œ€๊ฐ์„ ์œผ๋กœ 4๋“ฑ๋ถ„ํ•ด์„œย ํ”Œ๋ ˆ์ด์–ด์˜ ์ขŒํ‘œ๋ฅผ ๊ธฐ์ค€์œผ๋กœย ํด๋ฆญํ•œ ์ขŒํ‘œ์˜ y์ ˆํŽธ์„ย ๋น„๊ตํ•ด์„œ ์ƒํ•˜์ขŒ์šฐ๋ฅผ ๊ฒฐ์ •ํ•˜๋Š”ย ์ฝ”๋“œ์ธ๋ฐ


y =mx +b์—์„œ x,y๋Š” ํ”Œ๋ ˆ์ด์–ด์™€ ๋งˆ์šฐ์Šคํฌ์ธํ„ฐ์˜ vector2ย ์ขŒํ‘œ๋‹ˆ๊นŒ ์›”๋“œ์ขŒํ‘œ๋กœ ๋ฐ”๊ฟ”์„œ ๊ณ„์‚ฐํ•˜๋Š”๊ฑด ์ดํ•ดํ•จย ย 


๊ทธ๋Ÿฐ๋ฐ ๊ธฐ์šธ๊ธฐ๋Š” ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์›”๋“œ์ขŒํ‘œ์˜ ์–ด๋””์— ์žˆ๋“ ์ง€ ๋ณ€ํ•˜์ง€ ์•Š๋Š”ย ์ ˆ๋Œ€๊ฐ’์ธ๋ฐ ๊ตณ์ด ์›”๋“œ์ขŒํ‘œ๋กœ ๋ฐ”๊พธ๋Š” ์ด์œ ๋ฅผ ๋ชจ๋ฅด๊ฒ ๋‹ค.


Vector2 lowerLeft = localCamera.ScreenToWorldPoint(new Vector2(0, 0));

Vector2 upperRight = localCamera.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height));

Vector2 upperLeft = localCamera.ScreenToWorldPoint(new Vector2(0,ย Screen.height));

Vector2 lowerRight = localCamera.ScreenToWorldPoint(new Vector2(Screen.width, 0));


positiveSlope = GetSlope(lowerLeft, upperRight);

negativeSlope = GetSlope(upperLeft, lowerRight);