์˜ค๋žœ๋งŒ์ž…๋ฏธ๋‹ค.

ํ•˜๋ฃจ์ฃ™์ผ ๋ฒ„๊ทธ๋„ ๊ณ ์น˜๊ณ  ์ƒˆ๋กœ์šด ์†Œ์‹๋“ค์„ ๊ฐ€์ ธ์™€๋ดค์–ด์š”


- ์ธํ’‹ ์‹œ์Šคํ…œ


์ธํ’‹์‹œ์Šคํ…œ์ด ์ฐธ ์ข‹์€๋ฐ ์ž…๋ฌธํ•˜๊ธฐ๊ฐ€ ์กฐ๊ธˆ ์–ด๋ ค์šด ๊ฐ์ด ์žˆ๋”๋ผ๊ณ ์š”

ํŠนํžˆ GetButtonDown์ด๋‚˜ ์ž…๋ ฅ๊ฐ’์„ ๋ฐ›์•„์˜ค๋Š”๊ฑด ๊ณ„์† ์‹œํ–‰์ฐฉ์˜ค๋ฅผ ํ–ˆ์–ด์š”


์ฐธ๊ณ ์ž๋ฃŒ :

https://youtu.be/Pzd8NhcRzVo

NEW INPUT SYSTEM in UnityLetโ€™s check out what Unity is working on for the new Input System!โ–บ Go to https://expressvpn.com/brackeys to take back your Internetprivacy TODAY and find ou...youtu.be


์ผ๋‹จ ์˜์ƒ์„๋ณด๊ณ  ์Šคํฌ๋ฆฝํŠธ๋กœ ์ œ์–ดํ•ด๋ณด๋ ค๊ณ  ๋”ฐ๋ผํ–ˆ๊ณ 

7c82f928f5c72c852df1c6bb11f11a39665badbe43563348


๋Œ€์ถฉ ์ด๋Ÿฐ์‹์œผ๋กœ ์ œ์–ด๋ฅผ ํ•ด๋ณด๋‹ˆ๊นŒ ๋‚˜๋ฆ„ ์ž˜ ๊ตด๋Ÿฌ๊ฐ€๋”๋ผ๊ณ ์š”

7982f928f5c72c956daddfa5029f34335a7b0df587db9f581ad8b083

์ดํ•ดํ•˜๊ธฐ๋Š” ๊ทธ๋ž˜๋„ ํž˜๋“ค์–ด์„œ ๋ฉฐ์น ๋™์•ˆ ๋จธ๋ฆฌ ๋ฐ•์€๋“ฏ...


1. ํŒจ๋“œ์ง€์›


๋ฒ„๊ทธ๋“ค์„ ๊ณ ์น˜๋ฉด์„œ ์ธํ’‹์‹œ์Šคํ…œ์„ ์ƒˆ๋กœ ๋„ฃ์–ด๋ดค์–ด์š”, ๋ณต์žกํ•˜์ง€๋งŒ ์“ธ๋งŒํ•˜๋”๋ผ๊ณ ์š”

ํ•˜๋Š”๊น€์— ํŒจ๋“œ๋„ ์ง€์›ํ•˜๊ฒŒ๋” ๋งŒ๋“ค์—ˆ๋Š”๋ฐ ์ง‘์— ์žˆ๋Š” ๊ฑด ๋“€์–ผ์‡ผํฌ ๋ฟ์ด๋ผ ๋‹ค ์ž˜ ์ž‘๋™ํ•˜๋ฉด ์ข‹๊ฒ ๋„ค์š”..


7d82e027e1f93dbf7df1c6bb11f11a39ab19edd9ef017b2441


์กฐ์ž‘ํ‚ค๋ฅผ ์ •๋ฆฌํ•ด๋ณด๋‹ˆ ์ฐธ ๋งŽ๋”๋ผ๊ณ ์š”...

๊ฒŒ์ž„์„ ํ•ด๋ณด๋ฉด์„œ, ๋‹ค๋ฅธ ๊ฒŒ์ž„๋“ค ์กฐ์ž‘๋ฒ•๋„ ์ฐธ๊ณ ํ•ด๋ณด๋ฉด์„œ ์งœ๋†จ๋Š”๋ฐ ์ž˜ ์ ์‘ํ•ด์ฃผ์…จ์œผ๋ฉด ์ข‹๊ฒ ์–ด์š”


2. ํŒจ๋“œ ์ง„๋™


ํŒจ๋“œ์˜ ์‚ฌ์šฉ์ด์œ ์ค‘ ํ•˜๋‚˜๋Š” ์ง„๋™์ด๋ผ๊ณ  ์ƒ๊ฐํ–ˆ์–ด์š”

๊ทธ๋ž˜์„œ ํ•œ๋ฒˆ ์ง€์›ํ•ด๋ดค์–ด์š”


์œ ๋‹ˆํ‹ฐ ์ธํ’‹ ์‹œ์Šคํ…œ์—์„  ํŒจ๋“œ ์ง„๋™์„ ์ด๋Ÿฐ ์‹์œผ๋กœ ์‚ฌ์šฉํ•˜๊ฒŒ ๋˜๋”๋ผ๊ณ ์š”

Gamepad.current.SetMotorSpeeds(0.8f, 0.4f);


์ด๊ฑธ ์ˆ˜๋™์œผ๋กœ 0๊ฐ’์œผ๋กœ ์•ˆ ๋„๋ฉด ๋ชจํ„ฐ๊ฐ€ ํ‰์ƒ ๋Œ์•„๊ฐ€๋”๋ผ๊ณ ์š”

๊ทธ๋ž˜์„œ ํŒจ๋“œ ์ œ์–ดํ•˜๋Š” ์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋งŒ๋“ค์–ด์™”์Šต๋‹ˆ๋‹ค.


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using System.Linq;
using DG.Tweening;
public class RumbleManager : MonoBehaviour
{
public static RumbleManager instance;
private Gamepad pad;
private Coroutine stopRumbleAfterTimeCoroutine;
public Dictionary<int,Vector4> rumble_Vectors = new Dictionary<int, Vector4>();
int count = 0;
Vector3 maxVector;
private void Awake()
{
instance = this;
}
public void RumblePulse(float lowFrequency, float highFrequency, float _duration)
{
pad = Gamepad.current;
Debug.Log("Rumbling_Seq!!");
if (pad != null)
{
pad.SetMotorSpeeds(lowFrequency, highFrequency);

stopRumbleAfterTimeCoroutine = StartCoroutine(StopRumble(_duration, pad));
}
}
private void OnDestroy() {
instance = null;
}
public void RumblePulse(Vector3 _freqvec)
{
pad = Gamepad.current;
Vector4 _getvec = _freqvec;
_getvec.w = 0;
keyregen:
count++;
if (!Gamepad.ReferenceEquals(Gamepad.current,null))
{
if(!rumble_Vectors.ContainsKey(count))
{
rumble_Vectors.Add(count, _freqvec);
}
else
{
goto keyregen;
}
}
}
public void RumbleLerp(Vector3 _freqvec)
{
pad = Gamepad.current;
Vector4 _getvec = _freqvec;
_getvec.w = 1;
if (!Gamepad.ReferenceEquals(Gamepad.current,null))
{
keyregen:
var _key = count++;
//Debug.Log("Get Key : " + count);
if (!rumble_Vectors.ContainsKey(_key))
{
rumble_Vectors.Add(_key, _freqvec);
DOTween.To(() => rumble_Vectors[_key], x => rumble_Vectors[_key] = x, new Vector4(0, 0, 0, 1), rumble_Vectors[_key].z * 0.5f).SetEase(Ease.Linear).SetDelay(rumble_Vectors[_key].z * 0.5f);
}
else
{
goto keyregen;
}
}
}
private void Update()
{
if (!Gamepad.ReferenceEquals(pad,null))
{
maxVector = Vector3.zero;
if (rumble_Vectors.Count > 0 && Time.timeScale > 0)
{
for (int i = 0; i < rumble_Vectors.Count; i++)
{
var _dicvec_key = rumble_Vectors.ToList()[i].Key;
var _dicvec = rumble_Vectors[_dicvec_key];
if (_dicvec.z < 0)
{
//Debug.Log("Removed Key : " + _dicvec_key);
rumble_Vectors.Remove(_dicvec_key);
}
else
{
var _getfloat = _dicvec.x;
var _maxfloat = maxVector.x;
maxVector.x = _getfloat > _maxfloat ? _getfloat : _maxfloat;
_getfloat = _dicvec.y;
_maxfloat = maxVector.y;
maxVector.y = _getfloat > _maxfloat ? _getfloat : _maxfloat;
_getfloat = _dicvec.z;
_maxfloat = maxVector.z;
maxVector.z = _getfloat > _maxfloat ? _getfloat : _maxfloat;
_dicvec.z -= _dicvec.w == 1 ? 0 : Time.deltaTime;
rumble_Vectors[_dicvec_key] = _dicvec;
}
}
}
pad.SetMotorSpeeds(maxVector.x, maxVector.y);
}
}
private IEnumerator StopRumble(float duration, Gamepad pad)
{
float elapsedTime = 0f;
while(elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
yield return null;
}

pad.SetMotorSpeeds(0f,0f);
}
}


๋”•์…”๋„ˆ๋ฆฌ์— ์ง„๋™๊ฐ’์„ ๋ฐ›์•„์˜ค๊ณ  update๋ฌธ์—์„œ ์ตœ๋Œ€ ์ง„๋™๊ฐ’์„ ์ฐพ์•„์„œ ์ œ์–ดํ•ด์ฃผ๋Š” ๋Ÿผ๋ธ” ๋งค๋‹ˆ์ €๋‹˜์ด์—์š”

์ฝ”๋ฃจํ‹ด์œผ๋กœ ์ˆ˜๋™์œผ๋กœ ์ œ์–ดํ• ์ˆ˜๋„ ์žˆ๊ณ ์š”

์—์…‹ DoTween์„ ์‚ฌ์šฉํ•ด์•ผ ํ•˜์ง€๋งŒ ์–ด์ฐจํ”ผ ๋ฌด๋ฃŒ๋กœ ๋‹ค๋“ค ์‚ฌ์šฉํ•˜๊ณ  ๊ณ„์‹œ์ฃ ..?

๊ตฌํ˜„์€ ์‰ฝ๊ฒŒ ํ•˜์‹คํ…Œ์ง€๋งŒ ๊ท€์ฐฎ์Œ์„ ๋œ์–ด๋“œ๋ฆฌ๊ฒ ์Šต๋ฏธ๋‹ค.


์ฐธ๊ณ ์ž๋ฃŒ :

https://youtu.be/SmmBC-yCJ28

Add Gamepad RUMBLE with Input System | Easy Unity TutorialJoin our Discord Community! - https://discord.com/invite/aHjTSBz3jHShow your Support & Get Exclusive Benefits on Patreon (Including Access to this project's ...youtu.be



3. ํŒจ๋“œ ์—์ž„ ์–ด์‹œ์ŠคํŠธ


์ผ๋‹จ ํŒจ๋“œ๋กœ ์กฐ์ค€ํ•˜๋Š” ๊ธฐ๋Šฅ์„ ๋„ฃ์–ด๋ดค์–ด์š”


์ฐธ๊ณ ์ž๋ฃŒ :

https://youtu.be/Y3WNwl1ObC8

Gamepad Cursor with Input System - Unity TutorialMake a custom gamepad cursor using Unity's New Input System. This way you can navigate UI using a controller similar to a mouse.+ Get the Source Code +http...youtu.be



๊ทธ๋ฆฌ๊ณ  ์ œ ๊ฒŒ์ž„์€ ํŒจ๋“œ๋กœ ์กฐ์ž‘ํ•˜๊ธฐ์—” ์–ด๋ ต๋‹ค๊ณ  ์ƒ๊ฐํ–ˆ์–ด์š”

์กฐ์ค€ํ•˜๊ณ  ๋ฐœ์‚ฌํ•˜๊ณ  ํ•ด๋‹น ์œ„์น˜๋กœ ์•„์ดํ…œ๊นŒ์ง€ ๋˜์ง€๋Š”๋ฐ ์–ด๋ ต๊ฒ ์ฃ 


7d82f62ae4c130e869b6d09528d52703a5b5776adb39749a


์˜์ƒ์—์„  virtualMouse๋ฅผ ์บ”๋ฒ„์Šค ๋‚ด์— ์ƒ์„ฑ์—์„œ ํŒจ๋“œ๋กœ ์ž…๋ ฅ๊ฐ’์„ ๋ฐ›์•„์™€ ์œ„์น˜๋ฅผ ์˜ฎ๊ฒจ์š”

๊ทธ๋Ÿผ ๊ทธ ๋งˆ์šฐ์Šค ์œ„์น˜๋ฅผ var _vmousepos = Camera.main.ScreenToWorldPoint(vmous.position.value); ๋กœ ๋ฐ›์•„์˜ฌ ์ˆ˜ ์žˆ์–ด์š”

์ด์ œ ๊ทธ ๋งˆ์šฐ์Šค ์œ„์น˜๋ถ€ํ„ฐ ์ œ ์œ„์น˜๊นŒ์ง€ ์ญ‰ RayCastHit2D[] _hit = Physics2D.CircleCastAll(....)์„ ์‚ฌ์šฉํ•˜๋ฉด

๋งˆ์šฐ์Šค ์œ„์น˜๋ถ€ํ„ฐ ์›ํ˜• ๋ฒ”์œ„์— ์ถฉ๋Œํ•œ ๋Œ€์ƒ๋“ค์„ ์ญ‰ ๋ถˆ๋Ÿฌ์˜ฌ ์ˆ˜ ์žˆ์–ด์š”

ํ•˜์ง€๋งŒ ์ œ ๊ฒŒ์ž„์€ ์‹œ์•ผ๊ฐ€ ์ค‘์š”ํ•˜๋‹ˆ ํ”Œ๋ ˆ์ด์–ด ์œ„์น˜๊นŒ์ง„ ๋ถˆ๋Ÿฌ์˜ค์ง€ ์•Š์•˜๊ณ  ๋ฒ„์ถ”์–ผ๋งˆ์šฐ์Šค ์ฃผ์œ„์˜ ์˜ค๋ธŒ์ ํŠธ๋“ค๋งŒ ๋ฐ›์•„์™”์–ด์š”


ํฌ์ธํ„ฐ๋„ ํƒ€๊ฒŸ์— ๊ฐ™์ด ์›€์ง์ด๊ฒŒ๋” ํ–ˆ๋Š”๋ฐ ์ˆœ๊ฐ„์ด๋™ํ•˜๋ฉด ๋А๋‚Œ์ด ๊ฑฐ์ง€๊ฐ™์•„์„œ ๋Ÿฌํ”„๋ฅผ ์ค˜์„œ ๊ฒฐ๊ณผ๋ฌผ์„ ๋งŒ๋“ค์—ˆ์–ด์š”


7f82f12fe8f32bb567acc2fb01d4262de09eba2616224f4e6d717278480f


7e82f12fe8f32bb567acc2fb01d4262d127b9221ddfb52af58483ec29a


์ด๋ž˜๋„ ํŒจ๋“œ ์œ ์ €๋“ค์€ ๋‚œ์ด๋„๊ฐ€ ๋†’์„ ๊ฒƒ ๊ฐ™์•„์„œ ๊ฑฑ์ •์ด๋„ค์š”...


- ์Šฌ๊ธฐ๋กœ์šด ๋ฐ๋ชจ์ƒํ™œ


์–˜๋Š” ๋งจ๋‚  ๊ฐœ์ถ”๋งŒ ๋‚ ๋ฆฌ๊ณ  ๊ฒŒ์ž„์€ ๋งŒ๋“ค๊ธด ํ•˜๋Š”๊ฑด๊ฐ€? ํ•˜์…จ๋‚˜์š”?

Risk The Dark | STOVE ์ธ๋”” (onstove.com)



์—ฌ๊ธฐ์„œ ๋ญ˜ ๋งŒ๋“ค๊ณ  ์žˆ์—ˆ๋Š”์ง€ ๊ฒŒ์ž„์„ ํ•ด๋ณด์‹ค ์ˆ˜ ์žˆ์–ด์š”! (๋‚ด์ผ ์ •๊ฐ์— ์นผ๊ฐ™์ด ์—ด๋ฆผ)

์ด๋Ÿฐ๊ฒŒ์ž„์ด์—์š”




๊ฒŒ์ž„์˜ ๋ฐ๋ชจ๋ถ„๋Ÿ‰๋งŒํผ ๋‚˜์™”๋‹ค๊ณ  ์ƒ๊ฐํ•ด์„œ ์‹ ์ฒญํ•ด๋ดค๋Š”๋ฐ ๋ถ™์—ฌ์ฃผ์…จ์–ด์š”.

๋ฏธ๋ฆฌ ๋ถ™์—ˆ๋‹ค๊ณ  ๋งํ•˜๋ฉด ๊ธฐ๋‹ค๋ฆฌ์‹ค์ˆ˜๋„ ์žˆ์„ ๊ฒƒ ๊ฐ™์•„์„œ ๋ง ์•ˆํ•˜๊ณ  ์žˆ์—ˆ์–ด์š”ใ…‹ใ…‹..

ํ•ด๋ณด์‹œ๊ณ  ๊ฒŒ์ž„์˜ ์˜๊ฒฌ, ํ”ผ๋“œ๋ฐฑ, ๋น„ํŒ, ๊ฐœ์„ ์  ๋“ฑ ๋งํ•ด์ฃผ์‹ ๋‹ค๋ฉด ๋„์›€์ด ๋งŽ์ด ๋  ๊ฒƒ ๊ฐ™์•„์š”!


Risk The Dark์˜ ์Šฌ๋ฐ ํ”ผ๋“œ๋ฐฑ & ์ด๋ฒคํŠธ ์ฐธ์—ฌ ์•ˆ๋‚ด (~8/18) (onstove.com)


์Šคํ† ๋ธŒ์—์„œ ๊ธฐํ”„ํ‹ฐ์ฝ˜์ฃผ๋Š” ์ด๋ฒคํŠธ๋„ ํ•ด์ฃผ์‹œ๋‹ˆ๊นŒ ๊ด€์‹ฌ์žˆ์œผ์‹œ๋ฉด ํ•œ๋ฒˆ ํ•ด๋ณด์‹ค๋ž˜์š”...?

ํ™๋ณด๊ธ€๊ฐ™์œผ๋ฉด ํ™๋ณดํƒญ์œผ๋กœ ๊ฐˆ๊ฒŒ์š”..


์ฝ์–ด์ฃผ์…”์„œ ๊ฐ์‚ฌํ•˜๊ณ  ๋‹ด์—๋ตˆ์š”!