float timeCounter = 0;

ย ย ย ย public float speed;
ย ย ย ย public float width = 1;
ย ย ย ย public float height = 1;
ย ย ย ย void Update () {
ย ย ย ย ย ย ย ย timeCounter += Time.deltaTime * speed;

ย ย ย ย ย ย ย ย float x = Mathf.Cos(timeCounter) * width;
ย ย ย ย ย ย ย ย float y = Mathf.Sin(timeCounter) * height;
ย ย ย ย ย ย ย ย float z = 0;

ย ย ย ย ย ย ย ย transform.position = new Vector3(x, y, z);
}ย ย ย 

๋‚ด๊ฐ€ ์•Œ๊ธฐ๋ก  ์‚ฌ์ธ๊ฐ’์€ -1~1์˜ ๊ฐ’์„ ๊ฐ€์ง€๋Š”๋ฐ ์‹ค์ œ ๊ฒŒ์ž„์„ ์‹คํ–‰ํ–ˆ์„๋•Œ ์ธ์ŠคํŽ™ํ„ฐ ๋ณด๋ฉด ์‚ฌ์ธ ์ฝ”์‚ฌ์ธ ๊ฐ’์ด -PI/2 ~ PI/2 ์‚ฌ์ด๋กœ ๋‚˜์™€. ๋ญ๊ฐ€ ์ž˜๋ชป๋์„๊นŒ?