์ด๊ฒŒ ์•„์ดํ…œ์€ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋–จ์–ด์ง€๋Š”๋ฐ ๋ชฌ์Šคํ„ฐ๋Š” ์•ˆ ๋–จ์–ด์ง€๊ณ  ์ œ์ž๋ฆฌ์—์„œ ์™€๋ฆฌ๊ฐ€๋ฆฌ๋งŒ ํ•˜๋”๋ผ๊ตฌ์š”
๋ธ”๋Ÿญ ์‚ฌ์ด์ฆˆ๊ฐ€ 16x16์ด๋ผ์„œ ๋”ฑ 0.16f๋งŒํผ์”ฉ ๋‚˜์—ดํ–ˆ๋Š”๋ฐ ์ €๋Ÿฌ๊ณ 
composite collider2d๋ฅผ ์ ์šฉ / ๋ฏธ์ ์šฉํ•ด๋„ ๋˜‘๊ฐ™๊ณ 

ํ˜น์‹œ ์ด์™€ ๊ด€๋ จ๋œ ์˜ค๋ฅ˜๋ฅผ ๊ฒช์–ด๋ณด์‹  ๋ถ„์ด ์žˆ์œผ์‹ ์ง€.. ์กฐ์–ธ์ข€ ๊ตฌํ•˜๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค




public virtual void Update() {

rigidbody.velocity = new Vector2(0.3f * direction, rigidbody.velocity.y);

}


public virtual void OnCollisionEnter2D(Collision2D collision) {

if (collision.gameObject.tag != "Enemy" && collision.gameObject.tag != "Player" &&

(collision.contacts[0].normal.x == -1 || collision.contacts[0].normal.x == 1) ) {

direction *= -1;

}
}


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