IOException: Access to the path '\\?\C:\Unity\fatebloom\Library\BuildPlayerData\Editor' is denied.
System.IO.FileSystem.RemoveDirectoryInternal (System.String fullPath, System.Boolean topLevel, System.Boolean allowDirectoryNotEmpty) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.FileSystem.RemoveDirectoryRecursive (System.String fullPath, Interop+Kernel32+WIN32_FIND_DATA& findData, System.Boolean topLevel) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.FileSystem.RemoveDirectory (System.String fullPath, System.Boolean recursive) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
UnityEditor.VisualStudioIntegration.DirectoryIOProvider.Delete (System.String path, System.Boolean recursive) (at <964670f15c6b47f9b8f9340732720473>:0)
UnityEditor.Build.Player.BuildPlayerDataGenerator.CreateCleanFolder (System.Boolean isEditor) (at <964670f15c6b47f9b8f9340732720473>:0)
UnityEditor.Build.Player.BuildPlayerDataGenerator.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <964670f15c6b47f9b8f9340732720473>:0)
UnityEditor.Build.Player.BuildPlayerDataGeneratorNativeInterface.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <964670f15c6b47f9b8f9340732720473>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Error building player because script class layout might be incompatible between the editor and the player.
Build completed with a result of 'Failed' in 0 seconds (148 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <964670f15c6b47f9b8f9340732720473>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <964670f15c6b47f9b8f9340732720473>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
제발.. 살려줘...
Win32Exception: 액세스가 거부되었습니다. Rethrow as IOException: Cannot delete directory Library/Bee/artifacts/1900b0aE.dag/post-processed. NiceIO.NPath+WindowsFileSystem.Directory_Delete (NiceIO.NPath path, System.Boolean recursive) (at <964670f15c6b47f9b8f9340732720473>:0) NiceIO.NPath+WindowsFileSystem.Directory_Delete (NiceIO.NPath path, System.Boolean recursive) (at <964670f15c6b47f9b8f9340732720473>:0
이거도 뜨는데;;
Access to the path 해당 path에 접근권한이없다는데 path제대로 되있나 한번 확인하고 혹시모르니 폴더자체를 옮겨서 빌드해보는건어떰?
접근권한 확인은 뭐 어떻게 하는거임? 폴더는 따로 복사에서 D드라이브에서 C드라이브쪽으로 옮겨서 빌드 해봤는데 안됐음
유니티 에디터 업데이트로 해결했습니다