IOException: Access to the path '\\?\C:\Unity\fatebloom\Library\BuildPlayerData\Editor' is denied.

System.IO.FileSystem.RemoveDirectoryInternal (System.String fullPath, System.Boolean topLevel, System.Boolean allowDirectoryNotEmpty) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)

System.IO.FileSystem.RemoveDirectoryRecursive (System.String fullPath, Interop+Kernel32+WIN32_FIND_DATA& findData, System.Boolean topLevel) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)

System.IO.FileSystem.RemoveDirectory (System.String fullPath, System.Boolean recursive) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)

System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)

UnityEditor.VisualStudioIntegration.DirectoryIOProvider.Delete (System.String path, System.Boolean recursive) (at <964670f15c6b47f9b8f9340732720473>:0)

UnityEditor.Build.Player.BuildPlayerDataGenerator.CreateCleanFolder (System.Boolean isEditor) (at <964670f15c6b47f9b8f9340732720473>:0)

UnityEditor.Build.Player.BuildPlayerDataGenerator.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <964670f15c6b47f9b8f9340732720473>:0)

UnityEditor.Build.Player.BuildPlayerDataGeneratorNativeInterface.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <964670f15c6b47f9b8f9340732720473>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


Error building player because script class layout might be incompatible between the editor and the player.


Build completed with a result of 'Failed' in 0 seconds (148 ms)

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors

  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <964670f15c6b47f9b8f9340732720473>:0 

  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <964670f15c6b47f9b8f9340732720473>:0 

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


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