ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ ์— ๋‹ฟ์œผ๋ฉด ๋„‰๋ฐฑ๋˜๊ฒŒ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ

์ปดํ“จํ„ฐ๋กœ ์ž‘์—…ํ•˜๋˜๊ฑฐย ๋…ธํŠธ๋ถ์—์„œ ํ”„๋กœ์ ํŠธ ์‹คํ–‰์‹œํ‚ค๋‹ˆ๊นŒย ์ปดํ“จํ„ฐ๋ž‘ ๋‹ค๋ฅด๊ฒŒ ๋„‰๋ฐฑ์ด ๋„ˆ๋ฌด ์„ธ๊ฒŒ ๋“ค์–ด๊ฐ€๋”๋ผ?

๊ทธ๋ž˜์„œ ๋…ธํŠธ๋ถ ๊ธฐ์ค€์œผ๋กœย ๋„‰๋ฐฑ ํž˜ ์ค„์—ฌ์„œย ์•Œ๋งž๊ฒŒ ์กฐ์ ˆํ–ˆ๋Š”๋ฐย ๊ทธ๊ฑธ ์ปดํ“จํ„ฐ์—์„œ ์‹คํ–‰ํ•˜๋ฉดย ๋„‰๋ฐฑ์ด ๋„ˆ๋ฌด ์•ฝํ•จ...ย ์™œ ์ด๋Ÿฌ๋Š”๊ฑฐ??


๊ฒŒ์ž„์€ 2Dํ”Œ๋žซํฌ๋จธ์— ์บ๋ฆญํ„ฐ๊ฐ€ ์˜ค๋ฅธ์ชฝ์œผ๋กœ ์ž๋™ย ์ด๋™ํ•˜๋Š” ๋ฐฉ์‹์ž„



๋„‰๋ฐฑ ์ฝ”๋ฃจํ‹ด ์ฝ”๋“œ (AddForce๋กœ ๋งŒ๋“  ๋„‰๋ฐฑ์ด ๋งˆ์Œ์— ์•ˆ๋“ค์–ด์„œ velocity๋กœ ๋งŒ๋“ฌ)

IEnumerator KnockBack(float power)

{

ย  ย  rigid.velocity = Vector2.zero;


ย  ย  while (power >= 0)

ย  ย  {

ย  ย  ย  ย  rigid.velocity = Vector2.left * power;

ย  ย  ย  ย  yield return new WaitForSeconds(0.0001f);

ย  ย  ย  ย  power -= 0.1f;

ย  ย  }


ย  ย  yield return null;

}



์ฝ”๋ฃจํ‹ด ์‚ฌ์šฉ (๋„‰๋ฐฑ ์ˆ˜์น˜๋Š” ์ปดํ“จํ„ฐย 18, ๋…ธํŠธ๋ถย 9 ์ •๋„๊ฐ€ ์ ๋‹น)

StartCoroutine(KnockBack(18));