2D ํƒ‘๋ทฐ ๊ฒŒ์ž„ ์ด๋™์— normalized ์ผ๋Š”๋ฐ

๋Œ€๊ฐ์„ ์œผ๋กœ ์ด๋™ํ• ๋•Œ ๊ฐ€๋” ์ˆœ๊ฐ„์ด๋™ ํ•˜๊ธธ๋ž˜ ๋””๋ฒ„๊ทธ ๋กœ๊ทธ๋กœ ๋ณด๋‹ˆ๊นŒย 

๋Œ€๊ฐ์„ ์œผ๋กœ ์ด๋™ํ• ๋• 0.71,0.71์ด ๋– ์•ผํ•˜๋Š”๋ฐ 1.00,1.00์ด ์ž ๊น ๋‚˜์˜ค๋”๋ผ


Vector2 dirXY = (Vector3.right * dirX + Vector3.up * dirY).normalized;


Position.x = Position.x + speed * dirXY.x * Time.deltaTime;

Position.y = Position.y + speed * dirXY.y * Time.deltaTime;


์ผ๋‹จ ์ฝ”๋“œ๋Š” ์ด๋ ‡๊ฒŒ ์ผ๋Š”๋ฐ ๋‚ด๊ฐ€ ๊ณ ์น  ์ˆ˜ ์žˆ๋Š”๊ฑฐ์ž„? ์•„๋‹ˆ๋ฉด ๋…ธ๋ฉ€๋ผ์ด์ฆˆย ๋ง๊ณ  ๋‹ค๋ฅธ๊ฑธ๋กœ ์†๋„๋ฅผ ์ค„์—ฌ์•ผํ•˜๋‚˜