https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/?utm_source=twitter&utm_medium=social&utm_campaign=company_global_blog_2023-09-13_updated-forums-faq


๊ณต์‹ ์งˆ์˜ ๋‹ต๋ณ€์˜ ์ด ๋‚ด์šฉ๋“ค์„ ๋ด์•ผ ํ•จ



Q: How are you going to collect installs?
A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project.


Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesnโ€™t receive end-player information, just aggregate data.


Q: What's going to stop us being charged for pirated copies of our games?
A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.



์•„๋งˆ ์ •๋ณด ์ˆ˜์ง‘ ๋ฌธ์ œ ๋•Œ๋ฌธ์— ์œ ์ € ๋ฐ์ดํ„ฐ๋ฅผ ๋ชป ๋“ค๊ณ ์˜ค๋Š”๊ฑฐ ๊ฐ™์€๋ฐ

๊ทธ๋Ÿผ ํ”„๋กœ๊ทธ๋žจ ํ†ต์งธ๋กœ ๋‹ค์‹œ ๊นŒ๋Š” ์—…๋ฐ์ดํŠธ๋Š” ๋ญ ์–ด์ฐŒํ•  ๊ฒƒ์ด๋ฉฐ ๋ณต๋Œ์ด ํ•„ํ„ฐ๋ง ๊ธฐ์ˆ ์€ ๋˜ ๋ญ ์–ด์ผ€ ๊ฐ€๋Šฅํ•œ๊ฑด์ง€ ๋ชจ๋ฅด๊ฒ ์Œ


์ผ๋‹จ ์žฌ๋‹ค์šด๋กœ๋“œ๋Š” ๋‹ค ์นด์šดํŠธ ํ•œ๋‹ค ์น˜๋ฉด ์ƒˆ๋กœ ๊นŒ๋Š” ์—…๋ฐ์ดํŠธ๋Š” ์นด์šดํŠธ ํ•˜๋Š” ๋“ฏ ๋ณด์ด๊ณ 



๋ฌผ๋ก  ๋ˆ์„ ์ง€๋ถˆํ• ๋•Œ๋Š” ์ง„์งœ ๋‹ค์šด ์ˆ˜ ์นผ๊ฐ™์ด ๋ˆ ๋‚ด๋ผ ํ•˜๋Š”๊ฒŒ ์•„๋‹ˆ๊ณ  ์œ ๋„๋ฆฌ์žˆ๊ฒŒ ์ปท ํ•˜๊ณ  ํ•˜๊ธด ํ• ํ…๋ฐ


ํ™•์‹คํ•œ๊ฑฐ๋Š” ํ•˜๋‚˜ ์žˆ์Œ. 20๋งŒ 100๋งŒ ์„ค์น˜ ์กฐ๊ฑด์€ ํ—ˆ์ƒ์ด๋ผ๊ณ  ๋ด์•ผ ํ•จ


๊ฑ ๋งค์ถœ ๊ธฐ์ค€์œผ๋กœ ์‚ฌ์šฉ์ž๊ฐ€ ๋ชจ๋ฅด๋Š” ์œ ๋‹ˆํ‹ฐ์˜ ๋น… ๋ฐ์ดํ„ฐ ai ๋ญ์‹œ๊ธฐ๋กœ ์ถ”๊ฐ€ ๋น„์šฉ์„ ์ง€๋ถˆํ•˜๋Š” ์‹œ์Šคํ…œ์ด๋ผ ๋ด์•ผ์ง€