UFUNCTION(BlueprintCallable)

const UUserSaveGameData* GetUserSavegameData();


์ด ํ•จ์ˆ˜๋ฅผ ์‚ฌ์šฉํ•ด์„œ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์—์„œ UObject๋ฅผ ๊ฐ€์ ธ์˜จ ๋‹ค์Œ์— ํ•ด๋‹น ์˜ค๋ธŒ์ ํŠธ ๋‚ด๋ถ€ ๋ณ€์ˆ˜๋ฅผ UPROPERTY(BlueprintReadWrite)๋กœ ํ•ด๋‘ฌ์„œ

๋‚ด๋ถ€ ๋ณ€์ˆ˜๋ฅผ ๋ถˆ๋Ÿฌ์˜ฌ ์ˆ˜๊ฐ€ ์žˆ๋Š”๋ฐ


๋งŒ์•ฝ์— ํ•จ์ˆ˜ ๋ฐ˜ํ™˜์„ const UUserSaveGameData* ๋กœ ํ–ˆ์œผ๋ฉด Getter ๋งŒ ์“ธ ์ˆ˜ ์žˆ๊ณ 

UUserSaveGameData* ๋กœ ํ–ˆ์œผ๋ฉด Getter & Setter ๋„ ์“ธ ์ˆ˜ ์žˆ๊ฒŒ ์•ˆ๋˜๋‚˜์š”?