1.ย 

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Vector3ย mousePositionย =ย Camera.main.ScreenToWorldPoint(newย Vector3(Input.mousePosition.x,ย Input.mousePosition.y,ย Mathf.Abs(Camera.main.transform.position.z)));
Vector3ย targetPosย =ย newย Vector3(mousePosition.x,ย mousePosition.y,ย transform.position.z);
cs


๋งˆ์šฐ์Šค ์œ„์น˜๋ฅผ ๋ฐ›์•„์™€์„œ ๊ทธ ์ž๋ฆฌ์—๋‹ค๊ฐ€ ์—์ž„ ํฌ์ธํŠธ๋ฅผ ์œ„์น˜ ์‹œํ‚ค๊ณ  ์‹ถ์€๋ฐ

์ž๊พธ ์‹ค์ œ ๊ฑฐ๋ฆฌ์˜ 2๋ฐฐ ์ •๋„๋ฅผ ์ด๋™ํ•œ ์œ„์น˜๋กœ ์ธ์‹๋จ

๋Œ€์ถฉ ์นด๋ฉ”๋ผ์˜ z์ถ• ๋•Œ๋ฌธ์— ๊ทธ๋Ÿฐ๊ฑฐ ๊ฐ™์€๋ฐ

z์ถ•์„ ๋˜ ๋”ฐ๋กœ ๋งž์ถฐ์ฃผ๋ฉด ๋งˆ์šฐ์Šค์˜ ์œ„์น˜ ์ž์ฒด๋Š” ๋งž์•„์ง€๋Š”๋ฐ

์ด๋ฏธ์ง€๊ฐ€ ์•ˆ๋ณด์—ฌ๋ฒ„๋ฆฌ๋Š” ๋ฌธ์ œ๊ฐ€ ์ƒ๊น€... ๋ถ„๋ช… Scene์—์„œ๋Š” ์ œ๋Œ€๋กœ ๋‚˜์˜ค๊ณ  ์žˆ๋Š”๋ฐ Game์—์„œ๋Š” ์•ˆ๋ณด์ž„ ใ…กใ…ก


2.

ScrollView๋กœ ์ƒ์ ์„ ๋งŒ๋“ค์–ด์„œ localscale์„ Vector3.zero - Vector3.one ๋ฐ”๊ฟ”๊ฐ€๋ฉด์„œ ๋ณด์—ฌ์ฃผ๋Š”๋ฐ

์ด ๊ณผ์ •์—์„œ ์Šคํฌ๋กค์ด ๊ฐ€์žฅ ์•„๋ž˜๋กœ ์ž๋™์œผ๋กœ ๋‚ด๋ ค๊ฐ€๋ฒ„๋ฆผ

์ด๊ฑธ ํ•ด๊ฒฐํ•˜๋ ค๊ณ  content์— ๋”ฐ๋กœ ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋‹ฌ์•„์„œ

ํฌ๊ธฐ๋ฅผ ์ค„์ด๊ธฐ์ „ ์œ„์น˜๋ฅผ ์ €์žฅํ•˜๊ณ  ํฌ๊ธฐ๋ฅผ ๋‹ค์‹œ ํ‚ค์šธ๋•Œ ์ €์žฅํ•œ ์œ„์น˜๋กœ ์ด๋™ ํ•˜๊ฒŒ ๋ฐ”๊ฟจ๋Š”๋ฐ

์ด๋ ‡๊ฒŒ ํ•˜๋‹ˆ๊นŒ ๋ญ ์ด์ƒํ•œ ๊ด€์„ฑ? ๋น„์Šทํ•œ๊ฒŒ ๋‚จ์•„์„œ ๋‹ค์‹œ ์Šคํฌ๋กค์ด ์ด๋™ํ•ด๋ฒ„๋ฆผ

๋‚˜ ๋ง๊ณ  ์ด ํ˜„์ƒ ๋˜‘๊ฐ™์ด ๊ฒช๋Š” ์‚ฌ๋žŒ ๊ฒ€์ƒ‰ํ•ด๋ณด๋‹ˆ๊นŒ ์žˆ๋˜๋ฐ

๊ทธ๊ธ€์—๋„ ๋‹ต๋ณ€์ด ์—†๋”๋ผ



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๋ชฌ์Šคํ„ฐ ๋ฐ์ดํ„ฐ ์ข€ ๋„ฃ์–ด์ค„๋ผ๊ณ  ํ–ˆ๋”๋‹ˆ ์ด ๊ฒƒ๋“ค๋•Œ๋ฌธ์— ์‹ ๊ฒฝ์“ฐ์—ฌ์„œ ์ž๊พธ ์‹œ๊ฐ„๋งŒ ๋‚ญ๋น„ํ•จ