๋ฌธ์ œ: ๋ฐœ์‚ฌ์ฒด๊ฐ€ ์ƒ์„ฑ๋˜๋Š” ์œ„์น˜๊ฐ€ ๋‘๊ตฐ๋ฐ๋กœ ๋žœ๋คํ•˜๊ฒŒ ์ง€์ •๋จ.

05b2de23fcd139ab2eed86e7459c756d13a7a1c1a4bcdb338726bf48bc6a9c3e1dbfd49e6ba34de507764bd59e



ย  // ์ƒ์„ฑํ•œ ๋’ค์— ์œ„์น˜๋ฅผ ์ง€์ •ํ•œ ๋‹ค์Œ ๋ฐœ์‚ฌ์ฒด๋ฅผ ์ด๋™์‹œํ‚ค๋ฉด ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•จ.ย 

ย  // ๋ฐœ์‚ฌ์ฒด๋Š”ย InitProjectile()์—์„œ isMove๋ฅผ true๋กœ ๋ณ€๊ฒฝํ•ด์•ผํ•จ ์ด๋™์ด ์‹œ์ž‘๋จ.

ย  ย  ย  ย  GameObject projectile2 = Instantiate(TEST);

ย  ย  ย  ย  projectile2.transform.position = ShootPosition.position;

ย  ย  ย  ย  projectile2.GetComponent<Projectile>().InitProjectile(target, this, "TEST");



ย  ย  ย  ย  // ์ƒ์„ฑํ• ๋•Œ ์œ„์น˜๋ฅผ ์ง€์ •ํ•˜๋ฉด ์ •์ƒ ์ž‘๋™ํ•จ.

ย  ย  ย  ย  // GameObject projectile1 = Instantiate(TEST, ShootPosition);

ย  ย  ย  ย  // projectile1.GetComponent<Projectile>().InitProjectile(target, this, "TEST");



์˜ค๋ธŒ์ ํŠธ ํ’€์„ ์‚ฌ์šฉํ•˜๋ฏ€๋กœ ์ƒ์„ฑํ• ๋•Œ ์œ„์น˜๋ฅผ ์ง€์ •ํ•ด์ค„์ˆ˜๊ฐ€ ์—†์Œ. OnEnable์ด ๋œ ๋‹ค์Œ์— ์œ„์น˜๋ฅผ ๋ณ€๊ฒฝํ•ด์ค„ ์ˆ˜๊ฐ€ ์žˆ์Œ.