๋ฐœ์‚ฌ์ฒด๋ฅผ ์˜ค๋ธŒ์ ํŠธ ํ’€๋กœ ๊ด€๋ฆฌ์ค‘..


ย  ย  ย  ย  // 1. ๋ฐœ์‚ฌ์ฒด๋ฅผ Enable ํ•จ

ย  ย  ย  ย  Projectile projectile = ObjectPoolManager.Instance.GetFromPool<Projectile>(projectileName);


ย  ย  ย  ย  // 2. ๋ฐœ์‚ฌ ์œ„์น˜๋กœ ์ด๋™์‹œํ‚ด

ย  ย  ย  ย  projectile.rb.position = ShootPosition.position;


ย  ย  ย  ย  // 3. ํƒ€๊ฒŸ ์ •๋ณด ๋“ฑ์„ ์ž…๋ ฅํ•˜๊ณ  ๋ฐœ์‚ฌ์ฒด๋ฅผ ์ด๋™์‹œํ‚ด

ย  ย  ย  ย  projectile.InitProjectile(target, this, projectileName);



๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ๋ฅผ ํ™œ์„ฑํ™”ํ•˜๊ณ  ๋ฐœ์‚ฌ์ฒด๋ฅผ ๋ฐœ์‚ฌ ์œ„์น˜๋กœ ์ด๋™์‹œํ‚ค๋‹ˆ๊น ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•จ.

์˜ˆ๋ฅผ ๋“ค๋ฉด ๋ฐœ์‚ฌ์ฒด๊ฐ€ 0, 0, 0์—์„œ ํ™œ์„ฑํ™”๋˜๊ณ  ์ˆํฌ์ง€์…˜์ด (1, 1, 1) ์ด๋ผ๋ฉด ๊ทธ ์‚ฌ์ด์— trail์ด ๊ทธ๋ ค์ง€๋Š” ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒ.

ํŠธ๋ ˆ์ผ์„ ์ •์ง€์‹œํ‚ค๊ณ  ๋ฐœ์‚ฌ์ฒด๊ฐ€ ์ด๋™์ด ์‹œ์ž‘๋˜๋ฉด ํŠธ๋ ˆ์ผ์„ ๊ทธ๋ฆฌ๊ณ  ์‹ถ์€๋ฐ ์Šคํฌ๋ฆฝํŠธ๋กœ ์–ด๋–ป๊ฒŒ ์ ‘๊ทผํ•ด์•ผ ํ• ์ง€ ๋ชจ๋ฅด๊ฒ ์Œ..ย 

05b2de23fcd139ab2eed86e7459c756d13a7a0c1a5b5db308a26bf4dbc6a9c3ea12d0dd8bb647afe0ff4a5ac72