StageManagementActor = Cast<APSStageManagementActor>(UGameplayStatics::GetActorOfClass(GetWorld(),APSStageManagementActor::StaticClass()));

StageManagementActor->OnTimeOutStageDelegate.AddUObject(this, &APSEnemy::TimeOut);



GetActorOfClass๋ฅผ ์‚ฌ์šฉํ•ด์„œ ์บ์ŠคํŒ…ํ•˜๋ฉด ์ง€๊ธˆ ํ˜„์žฌ ๋ ˆ๋ฒจ์— ๋ฐฐ์น˜๋˜์–ด์žˆ๋Š”๊ฒƒ์„ ์บ์ŠคํŒ…ํ•˜๋Š”๊ฑฐ๋กœ ์•Œ๊ณ ์žˆ๊ฑฐ๋“ ์š”.


์ œ๊ฐ€ ์›ํ•˜๋Š”๊ฑด APSEnemy๋ผ๋Š” ํด๋ž˜์Šค์—์„œ ์„ ์–ธ๋˜์–ด์žˆ๋Š” ๋ธ๋ฆฌ๊ฒŒ์ดํŠธ๋ฅผ ํ˜ธ์ถœํ–ˆ์„๋•Œ ๋‹ค๋ฅธ ํด๋ž˜์Šค์—์„œ ๋ฐ”์ธ๋”ฉํ•˜๋Š”๊ฑด๋ฐ APSEnemy์— ์„ ์–ธ๋œ ๋ธ๋ฆฌ๊ฒŒ์ดํŠธ๋ฅผ ๋‹ค๋ฅธ ํด๋ž˜์Šค์—์„œ ์“ฐ๋ ค๋ฉด ์บ์ŠคํŒ…์„ ํ•ด์•ผํ•˜์ž–์•„์š”. GetActorOfClass๊ฐ™์ด ์ง€๊ธˆ ๋ ˆ๋ฒจ์— ๋ฐฐ์น˜๋˜์–ด์žˆ๋Š”๊ฒƒ์„ ์ฐพ์•„์„œ ์บ์ŠคํŒ…ํ•˜๋Š”๊ฑฐ ๋ง๊ณ  ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์ด ์žˆ๋‚˜์š”?