public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties)
{
FindProperties(properties);

_materialEditor = materialEditor;
var material = materialEditor.target as Material;
if (material == null) return;

EditorGUI.BeginChangeCheck();
{
EditorGUILayout.Space();
materialEditor.TextureProperty(_basemap, "Basemap");
EditorGUILayout.Space();
_materialEditor.PropertiesDefaultGUI(properties);
}

}

materialEditor.TextureProperty(_basemap, "Basemap");ย 

TexturePropertyํ•จ์ˆ˜๋กœ ํ…์Šค์ณ ํ”„๋กœํผํ‹ฐ ๊ทธ๋ฆฌ๋ฉด ์™œ ์œ„์—์ฒ˜๋Ÿผ ์ฐŒ๊ทธ๋Ÿฌ์ ธ ๋‚˜์˜ค์ง€??


๋งจ ์œ„ basemapํ•„๋“œ๋Š” ๊ทธ๋ฆฐ๊ฑฐ๊ณ  ๋ฐ‘์— workflowmode๋ถ€ํ„ฐ๋Š” ๋””ํดํŠธ gui ๊ทธ๋ฆฌ๋Š” ๋ถ€๋ถ„์ธ๋ฐ

๋””ํดํŠธ gui ๊ทธ๋ฆฐ๊ฑฐ์ฒ˜๋Ÿผ ์ •์‚ฌ๊ฐํ˜•์œผ๋กœ ๋ฐ˜๋“ฏํ•˜๊ฒŒ ๋‚˜์˜ค๋ฉด ์ข‹๊ฒ ๋Š”๋ฐ ์ž๊พธ ์ฐŒ๊ทธ๋Ÿฌ์ ธ ๋‚˜์˜ค๋Š”๋ฐ ์›์ธ์„ ์ „ํ˜€ ๋ชจ๋ฅด๊ฒƒ๋„ค..;;

๋ฐฉ๋ฒ• ์•„๋Š” ์‚ฌ๋žŒ ์žˆ์Œ ๋‹ต๋ณ€์ข€ ใ…œใ…œ

๋ญ ๋ณ„๋กœ ๊ฐœ๋ฐœ์— ์ƒ๊ด€์—†๋Š”๊ฑฐ๊ธดํ•œ๋ฐ ์ž๊พธ ์‹ ๊ฒฝ์“ฐ์ž„