์–ด๋“œ๋ ˆ์„œ๋ธ” ์ด์นœ๊ตฌ๊ฐ€

์›๋ž˜ ์ž˜ ๋˜์—ˆ์—ˆ๋Š”๋ฐ

์–˜๊ฐ€ ๊ฐ‘์ž๊ธฐ ๋ฐœ์ž‘์„ ์ผ์œผํ‚ต๋‹ˆ๋‹ค.


CheckTheDownSizeForAddressable(label);
Addressables.DownloadDependenciesAsync(label).Completed

๋“ฑ ๋ถˆ๋Ÿฌ์˜ฌ ๋•Œ label ์ด๋ฆ„์œผ๋กœ ๋ถˆ๋Ÿฌ์˜ค๊ณ  ์žˆ์—ˆ๋Š”๋ฐ


1. UnityEngine.AddressableAssets.InvalidKeyException: Exception of type

'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key="๋ ˆ์ด๋ธ”์ด๋ฆ„"


2. OperationException : ChainOperation failed because dependent operation failed


์ด ์˜ค๋ฅ˜๊ฐ€ ๋œน๋‹ˆ๋‹ค...

์œ ๋‹ˆํ‹ฐ ํฌ๋Ÿผ์—์„œ๋„ ๋น„์Šทํ•œ ๋ฌธ์ œ๋ฅผ ๊ฐ€์ง„ ์‚ฌ๋žŒ๋“ค์ด ์žˆ์—ˆ๋Š”๋ฐ, ํ•ด๊ฒฐ์ด ์•ˆ๋œ๊ฑธ ๋ณด๋‹ˆ ์ค€๋‚ด ์‰ฌ์šด ๋ฌธ์ œ๋˜๊ฐ€ ์•„๋‹ˆ๋ฉด ์–ด๋“œ๋ ˆ์„œ๋ธ” ๋ฒ„๊ทธ์ธ์ง€ ๋ชจ๋ฅด๊ฒ ๋„ค์š”.

label์„ ๊ฐ€์ ธ์˜ค์งˆ ๋ชปํ•˜๋Š”๊ฑฐ ๊ฐ™์€๋ฐ ํ˜น์‹œ ํ•ด๊ฒฐ๋ฐฉ๋ฒ• ์•„์‹œ๋Š” ๋ถ„ ์žˆ์œผ์‹ ๊ฐ€์š”?







**************************************


string address = "someAddress";

//Check to see if the address is valid
Addressables.LoadResourceLocationsAsync(address).Completed += checkAddressHandle =>
{
//If the list is greater than zero, the address is good.
if (checkAddressHandle.Result.Count > 0)
{
//make a call to load the actual asset
Addressables.LoadAssetAsync<Sprite>(address).Completed += handle =>
{
Debug.Log("๋ถˆ๋Ÿฌ์˜ค๊ธฐ ์„ฑ๊ณต");
};
}
//The address is bad
else
{
Debug.Log("๋ถˆ๋Ÿฌ์˜ค๊ธฐ ์‹คํŒจ");
}
//The handle must be manually released once you are done
Addressables.Release(checkAddressHandle);

};


๋กœ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ๊ฐ€ ์œ ํšจํ•œ์ง€ ํ™•์ธํ•ด๋ณธ ๊ฒฐ๊ณผ, ๋ถˆ๋Ÿฌ์˜ค์งˆ ๋ชปํ•˜๋„ค์š”.

์ด๋Ÿฌ๋ฉด ์ฃผ์†Œ์— ์ ‘๊ทผ์ด ๋ถˆ๊ฐ€ํ–ˆ๋‹ค๋Š” ๋œป ๊ฐ™์€๋ฐ, ์™œ remote ์ ‘๊ทผ์ด ์•ˆ๋˜๋‹ˆ...