using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class CameraFollow : MonoBehaviour

{


ย  ย  public Transform target;


ย  ย  void LateUpdate()

ย  ย  {

ย  ย  ย  ย  if (target.position.y > transform.position.y) //ํƒ€์ผ“ yํฌ์ง€์…˜์ด newpos๋ณด๋‹ค ๋†’์œผ๋ฉด

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  Vector3 newPos = new Vector3(transform.position.x, target.position.y, transform.position.z); //new pos์— ํ• ๋‹น? ย  1

ย  ย  ย  ย  ย  ย  transform.position = newPos; //ํ• ๋‹น? ย  2

ย  ย  ย  ย  }

ย  ย  }

}


์ด๋Ÿฐ ์ฝ”๋“œ๊ฐ€ ์žˆ๋Š”๋ฐ ์ฝ”๋“œ๋ฆฌ๋ทฐ์ข€๋งŒ ๋„์™€์ฃผ๋ฉด ์•ˆ๋ ๊นŒ ใ… ใ… 
1๋ฒˆ 2๋ฒˆ ์ชฝ์ด ์กฐ๊ธˆ ์ดํ•ด๊ฐ€ ํž˜๋“œ๋„ค...ใ… ใ