https://www.youtube.com/watch?v=pd4zhVO7ZM0
love2d vs godot performancebruh why godot perroamnce is so ass...a few objects and it shits the bedthe trails is whats causing performance issues, I tried the line2d ndoe and my own tr...www.youtube.com์๊ฐ ํนํ๋ค ์๋ '๊ณ ๋๊ฐ ์ ๋ฆฌ ๋ฒ๋ฒ
๋จ?'
๊ทธ๋ฐ๋ฐย
๋๊ธ ๋ณด๋๊น ๋ฌ๋ธ 2D๋ ๋ฒฝ์ผ๋ก ์ธ๋ฉ์ ์ด์ ๋ฒฝ์ ๋ฐํ๋ฉด ๊ฒ์ ์ค๋ธ์ ํธ ์ง์ฐ๋๊ฑฐ์๊ณ
๋ฌดํ ๊ฑฐ๋ฆฌ ๋ง๋ผํค์ ํ๋ ๊ณ ๋๋ ์์ฑ๋ ์ด์์ ๋๊น์ง ๋ค๊ณ ๊ณ์ฐํ๋๋ผ ๋ถ์ก๊ณ ์๋๊ฒ์ด์๋ค.
In love2d, your scene has walls and you're destroying arrows when
they hit the wall. In Godot, your scene has no walls: if you're not
destroying the arrows in any way, then your scene is getting full of
nodes very quickly, and they're never destroyed, that's going to have a
really bad performance. Use a VisibleOnScreenNotifier2D to get a
que_free on the arrow when it comes off the screen.
ํํ๊ณ ๋์ด ๋ฒ์ญํด์ฃผ์ ๋ด์ฉ์ด๋ค.
๋๊ธ ๋ณด๋๊น ๋ฌดํํ ๋ ์๊ฐ์ ๊ทธ๋ฐ๊ฒ ์๋๋ผ ์ค์ ์ ์๋ชปํ๋ค๊ณ ํ๋ค ๊ทผ๋ฐ ์์ ์ ํด๋ ๊ณ ๋์ ํธ๋ ์ผ์ด ์ฌ์์ ๋ง์ด ์ก์๋จน์ด์ ์กฐ๊ธ ๋๋ฆฌ๊ธด ํ๋ค๊ณ ..
๊ทธ ํธ๋ ์ผ๋ ๋ฑ๋ด๋ ๋์๋๊ฒ ๋ค๋ฆ ใ ใ ๊ฑ ์์์์ฒด๊ฐ ๋ ธ์๋ฏธ์ ๋น๊ตํ๋๋ฒ์ ๋ชจ๋ฅด๋๋ฏ