https://www.youtube.com/watch?v=pd4zhVO7ZM0

love2d vs godot performancebruh why godot perroamnce is so ass...a few objects and it shits the bedthe trails is whats causing performance issues, I tried the line2d ndoe and my own tr...www.youtube.com



์ˆœ๊ฐ„ ํ˜นํ–ˆ๋‹ค ์•„๋‹ˆ '๊ณ ๋„๊ฐ€ ์ €๋ฆฌ ๋ฒ„๋ฒ…๋จ?'

๊ทธ๋Ÿฐ๋ฐย 

๋Œ“๊ธ€ ๋ณด๋‹ˆ๊นŒ ๋Ÿฌ๋ธŒ 2D๋Š” ๋ฒฝ์œผ๋กœ ์‹ธ๋ฉ”์„œ ์ด์•Œ ๋ฒฝ์— ๋ฐ•ํžˆ๋ฉด ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ ์ง€์šฐ๋Š”๊ฑฐ์˜€๊ณ 
๋ฌดํ•œ ๊ฑฐ๋ฆฌ ๋งˆ๋ผํ†ค์„ ํ•˜๋Š” ๊ณ ๋„๋Š” ์ƒ์„ฑ๋œ ์ด์•Œ์„ ๋Œ๊นŒ์ง€ ๋“ค๊ณ  ๊ณ„์‚ฐํ•˜๋А๋ผ ๋ถ™์žก๊ณ  ์žˆ๋Š”๊ฒƒ์ด์˜€๋‹ค.

In love2d, your scene has walls and you're destroying arrows when they hit the wall. In Godot, your scene has no walls: if you're not destroying the arrows in any way, then your scene is getting full of nodes very quickly, and they're never destroyed, that's going to have a really bad performance. Use a VisibleOnScreenNotifier2D to get a que_free on the arrow when it comes off the screen.

ํŒŒํŒŒ๊ณ ๋‹˜์ด ๋ฒˆ์—ญํ•ด์ฃผ์‹  ๋‚ด์šฉ์ด๋‹ค.