public class GUI_DrawButton : MonoBehaviour
{
[SerializeField] private Button gui_Button;
// Start is called before the first frame update
void Start()
{
if (gui_Button != null)
{
gui_Button.onClick.AddListener(Reset);
}
}
public void Reset()
{
Debug.Log("RESET");
}
}
๋ฒํผ UI ์ค๋ธ์ ํธ ๋ง๋ ํ ์ด ์คํฌ๋ฆฝํธ ๋ถ์ด๊ณ
gui_Button์ผ๋ก ์๊ธฐ ์์ ์ ๋ฃ์๊ฑฐ๋ ?
๊ทผ๋ฐ ๋ฒํผ ํ๋ฒ ๋๋ฅด๋ฉด 20๋ฒ์ฉ ๋๋ฆผ
๋๋ฆฌ๋ ์๋ ๋งค๋ฒ ๋ฐ๋. ๋๋ฅผ ๋๋ง๋ค ์์ญ๋ฒ์ฉ..
์๋ ๊น์ผ๋ก ์ด์ ๋ฒ์ ์ผ๋ก ๋์๊ฐ๋ ๊ฐ์๊ธฐ ๋๊ฐ์ ํ์์ด๋ค ์ ์ด๋ฌ๋๊ฑฐ์ผ!!