์ผ์ชฝ ๊ทธ๋ฆผ์ด ๋ด๊ฐ ์ํ๋๊ฒ์ด๊ณ 2๋ฒ์งธ ๊ทธ๋ฆผ์ด ํ์ฌ ์ํ์ย
ํ์ฌ ์ฌ์ฉ์ฝ๋ ๋ ์ด๋ฌํจ
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag.Equals("ball"))
{
ball b = collision.gameObject.GetComponent<ball>();
vector3 income = b.MovePos; // ์
์ฌ๋ฒกํฐ
Vector3 normal = collision.contacts[0].normal; // ๋ฒ์ ๋ฒกํฐ
b.MovePos = Vector3.Reflect(income, normal).normalized; // ๋ฐ์ฌ๋ฒกํฐ
}
}
์๋ง ์ด ์ฝ๋๋ ๋ฒฝ๊ธฐ์ค์ผ๋ก ๋ถ๋ชํ๊ฑธ ํ๊ฒจ๋ด๋๋ฏ ํ๋ฐ ๋๋ ๊ณต ๊ธฐ์ค์์ ๊ณ์ฐ์ด ํ๊ณ ์ถ์ ..
๊ทธ๋ฆผ๋ ์๋ณด์ด๊ณ ์ฝ๋๋ ํต์ง๊ณ