์™ผ์ชฝ ๊ทธ๋ฆผ์ด ๋‚ด๊ฐ€ ์›ํ•˜๋Š”๊ฒƒ์ด๊ณ  2๋ฒˆ์งธ ๊ทธ๋ฆผ์ด ํ˜„์žฌ ์ƒํƒœ์ž„ย 


ํ˜„์žฌ ์‚ฌ์šฉ์ฝ”๋“œ ๋Š” ์ด๋Ÿฌํ•จ

private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag.Equals("ball")) { ball b = collision.gameObject.GetComponent<ball>(); vector3 income = b.MovePos; // ์ž…์‚ฌ๋ฒกํ„ฐ Vector3 normal = collision.contacts[0].normal; // ๋ฒ•์„ ๋ฒกํ„ฐ b.MovePos = Vector3.Reflect(income, normal).normalized; // ๋ฐ˜์‚ฌ๋ฒกํ„ฐ } }


์•„๋งˆ ์ด ์ฝ”๋“œ๋Š” ๋ฒฝ๊ธฐ์ค€์œผ๋กœ ๋ถ€๋”ชํžŒ๊ฑธ ํŠ•๊ฒจ๋‚ด๋Š”๋“ฏ ํ•œ๋ฐ ๋‚˜๋Š” ๊ณต ๊ธฐ์ค€์—์„œ ๊ณ„์‚ฐ์ด ํ•˜๊ณ ์‹ถ์Œ ..