ํด๋”

- .git

- .gitattributes

- .gitignore

- ์œ ๋‹ˆํ‹ฐํ”„๋กœ์ ํŠธ


์ด๋ ‡๊ฒŒ ๋ผ์žˆ๋Š”๋ฐ ์ด๋Ÿผ ๊นƒ์ด๊ทธ๋…ธ์–ด ์ž‘์šฉ๋˜๋Š”๊ฑฐ ๋งž์ง€?



๊นƒ ์ด๊ทธ๋…ธ์–ด ํŒŒ์ผ ์ „๋ฌธ


# This .gitignore file should be placed at the root of your Unity project directory

#

# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore

#

**/[Ll]ibrary/

**/[Tt]emp/

**/[Oo]bj/

**/[Bb]uild/

**/[Bb]uilds/

**/[Ll]ogs/

**/[Uu]ser[Ss]ettings/


# MemoryCaptures can get excessive in size.

# They also could contain extremely sensitive data

/[Mm]emoryCaptures/


# Recordings can get excessive in size

/[Rr]ecordings/


# Uncomment this line if you wish to ignore the asset store tools plugin

# /[Aa]ssets/AssetStoreTools*


# Autogenerated Jetbrains Rider plugin

/[Aa]ssets/Plugins/Editor/JetBrains*


# Visual Studio cache directory

.vs/


# Gradle cache directory

.gradle/


# Autogenerated VS/MD/Consulo solution and project files

ExportedObj/

.consulo/

*.csproj

*.unityproj

*.sln

*.suo

*.tmp

*.user

*.userprefs

*.pidb

*.booproj

*.svd

*.pdb

*.mdb

*.opendb

*.VC.db


# Unity3D generated meta files

*.pidb.meta

*.pdb.meta

*.mdb.meta


# Unity3D generated file on crash reports

sysinfo.txt


# Builds

*.apk

*.aab

*.unitypackage

*.app


# Crashlytics generated file

crashlytics-build.properties


# Packed Addressables

/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*


# Temporary auto-generated Android Assets

/[Aa]ssets/[Ss]treamingAssets/aa.meta

/[Aa]ssets/[Ss]treamingAssets/aa/*