์Šคํ‚ฌ์ด ์žˆ๋Š” ๊ฒŒ์ž„์—์„œ


์Šคํ‚ฌ ๋งˆ๋‹ค ์ฟจํƒ€์ž„์ด ์žˆ๋Š”๋ฐ ์ด๊ฑฐ๋ฅผ ์ €๋Š” ํ•˜๋‚˜ ํ•˜๋‚˜


์ฝ”๋ฃจํ‹ด์œผ๋กœ ๊ตฌํ˜„ํ•ฉ๋‹ˆ๋‹ค ์˜ˆ๋ฅผ ๋“ค์–ด SkillA, SkillB, SkillC ๊ฐ€ ์žˆ์œผ๋ฉด


private IEnumerator SkillACouroutine()
{
ย  ย  float currentTime = 0f;
ย  ย  while (currentTime < skillADurationTime)
ย  ย  {
ย  ย  ย  ย  currentTime += Time.deltaTime;
ย  ย  ย  ย  yield return null;
ย  ย  }
}

private IEnumerator SkillBCouroutine()
{
ย  ย  float currentTime = 0f;
ย  ย  while (currentTime < skillBDurationTime)
ย  ย  {
ย  ย  ย  ย  currentTime += Time.deltaTime;
ย  ย  ย  ย  yield return null;
ย  ย  }
}

private IEnumerator SkillCCouroutine()
{
ย  ย  float currentTime = 0f;
ย  ย  while (currentTime < skillCDurationTime)
ย  ย  {
ย  ย  ย  ย  currentTime += Time.deltaTime;
ย  ย  ย  ย  yield return null;
ย  ย  }
}




๋ญ ์ด๋ ‡๊ฒŒ ํ•˜๋Š”๋ฐ ๊ฐ™์€ ์ฝ”๋“œ๊ฐ€ ๋„ˆ๋ฌด ๋ฐ˜๋ณต ๋˜๋Š” ๊ฒƒ ๊ฐ™์•„์„œ ์ข‹์€ ์ฝ”๋“œ๊ฐ€ ์•„๋‹Œ ๊ฒƒ ๊ฐ™์•„์„œ์š”


๊นจ๋—ํ•œ ์ฝ”๋“œ ์„ค๊ณ„ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ์š”?ย ย ย ย