ํ™”๋ฉด ํšŒ์ „ํ• ๋•Œย Time.deltaTime ์ด๊ฑฐ ๋„ฃ์–ด์„œ ํ•˜๋Š”๋ฐย 
์ด๊ฑฐ ๋„ฃ์œผ๋ฉด ์ด์ƒํ•˜๊ฒŒ ๋ณด๊ฐ„์ด ์•ˆ๋œ๊ฑฐ ๋งˆ๋ƒฅ ๋“œ๋“œ๋“ ๊ฑฐ๋ฆฌ๋Š”๋ฐ ์ด๊ฑฐ ๊ธฐ๋ถ„ํƒ“์ธ๊ฑฐ?


ย  ย  ย  ย  float MouseY = Input.GetAxisRaw("Mouse X") * Mouse_Speed;

ย  ย  ย  ย  Rotation_Y += (MouseY) * Time.deltaTime;

ย  ย  ย  ย  transform.localRotation = Quaternion.Euler(Rotation_X, Rotation_Y, Rotation_Z);


๋Œ€์ถฉ ์ด๋Ÿฐ์‹์ž„