Layer๋กœ ์ด๋Ÿฐ์‹์œผ๋กœ


ย if (collision.gameObject.layer == LayerMask.NameToLayer("Enemy"))

{

}


๋ ˆ์ด์–ด๋กœ ์ฒดํฌํ•˜๋Š”๊ฑฐ๋ž‘

์ธํ„ฐํŽ˜์ด์Šค๋กœย 


IEnemyHealth

IPlayerHealthย 


IDamageable damageable = collision.GetComponent<IDamageable>();

if(damageable != null)

{

ย  ย  damageable.TakeDamage(ammoDetails.ammoDamage);

}

์ด๋Ÿฐ์‹์œผ๋กœ ์ธํ„ฐํŽ˜์ด์Šค ๊ตฌํ˜„ํ•œํ›„์—,ย 

์ธํ„ฐํŽ˜์ด์Šค ๊ตฌํ˜„ํ•œ๊ฑฐ ๋ฐ๋ฏธ์ง€ ์ž…๊ฒŒํ•˜๋Š”๊ฑฐ๋ž‘ ์–ด๋–ค๊ฒŒ ๋” ์ข‹์€ ๊ตฌํ˜„์ผ๊นŒ?


IDamageable๋กœ ํ”Œ๋ ˆ์ด์–ด,์ ์„ ์ƒ์†์‹œ์ผœ์„œ ๋ฐ๋ฏธ์ง€ ์ž…๊ฒŒ ํ•˜๋Š” ๋ฌผ์ฒด๋งŒ ๋ฐ๋ฏธ์ง€ ํŒ์ • ์ž…๊ฒŒํ•˜๋Š” ๊ฒŒ ํ›„์— ํ™•์žฅ์„ฑ์„ ์ƒ๊ฐํ•˜๋ฉด ๋” ์ข‹์„๊นŒ?

์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์“ฐ๋‚˜? ๊ทผ๋ฐ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์“ฐ๋ฉด ์˜คํžˆ๋ ค ๋” ๋ณต์žกํ•ด์ง€๋Š”๊ฑฐ ๊ฐ™๊ธฐ๋„ ํ•œ๋ฐ


์–ด๋–ค๊ฒŒ ๋” ์ข‹์€ ๊ตฌํ˜„์ผ๊นŒ