λ‘œμ»¬λ”°λ¦¬ κ²Œμž„μ΄λΌ json으둜 둜컬 μ„Έμ΄λΈŒ/λ‘œλ“œν•˜κ³  μžˆλŠ”λ°


첨에 걍 μ•„μ΄ν…œ id/개수 μ •λ„λ§Œ μ €μž₯ν•˜λ‹€κ°€, 랜덀 μ˜΅μ…˜/수치λ₯Ό κ°€μ§„ μ•„μ΄ν…œλ“€ μ €μž₯ν•˜λ €λ‹ˆκΉŒ


μ•„μ΄ν…œ 데이터 μ €μž₯ ν΄λž˜μŠ€κ°€ κΈΈμ–΄μ§€κΈ° μ‹œμž‘ν•¨.


κ·Έλž˜μ„œ 걍 itemSaveData[] inventoryItemSaveDatas, itemSaveData weaponSlotSaveData, μ΄λŸ°μ‹μœΌλ‘œ μ €μž₯ν•˜λ‹€κ°€


μ§€κΈˆμ€ BaseItem[] inventoryItemDatas, WeaponItem weaponSlotItem μ΄λŸ°μ‹μœΌλ‘œ λ–„λ €λ°•μ•˜λŠ”λ°


에바야?