ย  ย  ย  ย  Physics.OverlapSphereNonAlloc(pos, radius, colls, 1<<3);

ย  ย  ย  ย  foreach(var coll in colls){

ย  ย  ย  ย  ย  ย  // ํญ๋ฐœ ๋ฒ”์œ„์— ํฌํ•จ๋œ ๋“œ๋Ÿผํ†ต์˜ Rigidbody ์ปดํฌ๋„ŒํŠธ ์ถ”์ถœ
ย  ย  ย  ย  ย  ย  rb = coll.GetComponent<Rigidbody>(); ย 
ย  ย  ย  ย  ย  ย  // ๋“œ๋Ÿผํ†ต์˜ ๋ฌด๊ฒŒ๋ฅผ ๊ฐ€๋ณ๊ฒŒ ํ•จ
ย  ย  ย  ย  ย  ย  rb.mass = 1.0f;


์—ฌ๊ธฐ์„œ ๊ณ„์† getcomponent ์ค„์—

nullreferenceexception ์—๋Ÿฌ๊ฐ€ ๊ณ„์† ๋œจ๋Š”๋ฐ

๋ ˆ์ด์–ด๋„ ๋งž๊ณ  rigidbody๋„ ๋‹ค ๋“ค์–ด์žˆ๋Š”๋ฐ ์—๋Ÿฌ๊ฐ€ ์™œ ๋œจ๋Š”์ง€ ์•„๋ฌด๋ฆฌ ๊ตฌ๊ธ€๋ง ํ•ด๋ด๋„ ์•ˆ ๋‚˜์˜ค๋„ค์š”,,,