startPos๊ฐ€ A๊ณ  endPos๊ฐ€ B๋ฉด

๋ฒฝ A๊ฐ€ B๋กœ ๊ฐ€๋Š” ๋ฐฉ๋ฒ•์ข€์š” desPos๋Š” ๋ญ”์ง€ ๋ชจ๋ฅด๊ฒ ๋„ค์š”... ๊ทธ๋ƒฅ endPos๋ž‘ ๋˜‘๊ฐ™์€๊ฑฐ ๋„ฃ์—ˆ์Šต๋‹ˆ๋‹ค.

์ œ๊ฐ€ ์“ด ์ฝ”๋“œ๋Š” ์•„๋‹ˆ๊ณ  ์œ ํŠœ๋ธŒ์— ์ณ์„œ 2D ์ด๋™ ์ฝ”๋“œ๋ฅผ 3D๋กœ ๋ฐ”๊ฟจ์Šต๋‹ˆ๋‹ค. (Vector2๋ฅผ Vector3๋กœ ๋ฐ”๊ฟจ์Šต๋‹ˆ๋‹ค.)

๊ทผ๋ฐ ์™œ ์•ˆ๋˜๋‚˜์š”?


public Transform startPos;

public Transform endPos;

public Transform desPos;

publicfloat speed;

voidStart()

{

transform.position = startPos.position; desPos = endPos;

}

voidFixedUpdate()

{

transform.position = Vector3.MoveTowards(transform.position, desPos.position, speed * Time.deltaTime);

if (Vector3.Distance(transform.position, desPos.position) <= 0.05f)

{

if (desPos == endPos) desPos = startPos;

else desPos = endPos;

}

}