๋ธ๋ฆฌ๊ฒŒ์ดํŠธ๋‚˜ ์‹ฑ๊ธ€ํ†ค ์ณ๋ดค๋Š”๋ฐ๋„ ์•ˆ๋‚˜์˜ต๋‹ˆ๋‹ค

๋ธ๋ฆฌ๊ฒŒ์ดํŠธ๋‚˜ ์‹ฑ๊ธ€ํ†ค์„ ์ด์šฉํ•ด์„œ ํ•˜๋Š”๋ฐฉ๋ฒ•์ข€์š”


using UnityEngine; public class WallGenerator : MonoBehaviour { public GameObject wallPrefab; // ์ƒ์„ฑํ•  ๋ฒฝ์˜ ํ”„๋ฆฌํŒน private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { // ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํŠน์ • ์ง€์ ์— ๋„๋‹ฌํ•˜๋ฉด ๋ฒฝ์„ ์ƒ์„ฑ Instantiate(wallPrefab, transform.position, Quaternion.identity); // ๋ฒฝ ์ƒ์„ฑ ํ›„ ์ด ์Šคํฌ๋ฆฝํŠธ๊ฐ€ ๋‹ค์‹œ ํ˜ธ์ถœ๋˜์ง€ ์•Š๋„๋ก ๋น„ํ™œ์„ฑํ™” gameObject.SetActive(false); } } }

์œ„ ์ฝ”๋“œ ๋Œ€๋กœ ํ•˜๋Š”๊ฑฐ ๋ง๊ณ  ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ๋ธ๋ฆฌ๊ฒŒ์ดํŠธ๋‚˜ ์‹ฑ๊ธ€ํ†ค์„ ์ด์šฉํ•ด์„œ ์“ฐ๊ณ  ์‹ถ๋„ค์š”