2d ๋กœ๊ทธ๋ผ์ดํฌ ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊ณ ์žˆ์Šต๋‹ˆ๋‹ค


์‚ฌ๋ง, ๋งตํด๋ฆฌ์–ด, ์ƒํƒœ์ด์ƒ ๋“ฑ๋“ฑ ํŠน์ • ์กฐ๊ฑด์—์„œ ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ ์กฐ์ž‘์„ ๋ชปํ•˜๊ฒŒ ๋ง‰๊ณ ์‹ถ์€๋ฐ์š”


bool isDie (์‚ฌ๋ง)

bool isClear (๋งตํด๋ฆฌ์–ด)

bool isStun(๊ธฐ์ ˆ)

bool isHold(๋ถ™์žกํž˜)


์ด๋ ‡๊ฒŒ ๋ถˆ ํƒ€์ž…์œผ๋กœ ๋ณ€์ˆ˜ ์—ฌ๋Ÿฌ๊ฐœ๋ฅผ ์ง€์ •ํ•ด๋†“๊ณ 


update ๋ฉ”์†Œ๋“œ ๋งจ ์ฒซ์ค„์—


if(isDie || isClear || isStun || isHold) return;

์ด๋ ‡๊ฒŒ ์‚ฌ์šฉํ•ด๋„ ๋ ๊นŒ์š”?


์ œ๊ฐ€ ๋Œ€๋‹จํ•œ ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š”๊ฑด ์•„๋‹ˆ์ง€๋งŒ if๋ฌธ ์‚ฌ์šฉ์„ ์ง€์–‘ํ•˜๋Š”๊ฒƒ์ด ์ข‹์€ ์Šต๊ด€์ด๋ผ๊ณ  ์•Œ๊ณ ์žˆ์–ด์„œ ์Šต๊ด€์„ ๋“ค์ด๋ ค๊ณ ใ…“ ํ•ฉ๋‹ˆ๋‹ค